summaryrefslogtreecommitdiff
path: root/graphics/sprites/monsters/mana-ghost.xml
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2014-04-16 12:25:00 -0500
committerwushin <pasekei@gmail.com>2014-04-16 12:25:00 -0500
commitbfafaff17528e4f5689702c9620586b1e43725de (patch)
treefdd8170c6aa58713c1b476fe3aac8d52e0f74a02 /graphics/sprites/monsters/mana-ghost.xml
parentbfecac213d29723571e27455c338c8e413844fed (diff)
parentddfed9f42571bc15af0832e2c6a6c276813d574c (diff)
downloadclientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.gz
clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.bz2
clientdata-bfafaff17528e4f5689702c9620586b1e43725de.tar.xz
clientdata-bfafaff17528e4f5689702c9620586b1e43725de.zip
Merge pull request #61 from wushin/Tile-Fixes-Map-Travel
Tile map fixes travel Sprite 1.5
Diffstat (limited to 'graphics/sprites/monsters/mana-ghost.xml')
-rw-r--r--graphics/sprites/monsters/mana-ghost.xml60
1 files changed, 60 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/mana-ghost.xml b/graphics/sprites/monsters/mana-ghost.xml
new file mode 100644
index 00000000..e78d7eec
--- /dev/null
+++ b/graphics/sprites/monsters/mana-ghost.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mana-ghost.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="34" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="24" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="14" delay="200"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="8" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="38" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="28" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="18" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" delay="0"/>
+ </animation>
+ </action>
+</sprite>