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author | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-04-16 12:25:00 -0500 |
commit | bfafaff17528e4f5689702c9620586b1e43725de (patch) | |
tree | fdd8170c6aa58713c1b476fe3aac8d52e0f74a02 /graphics/sprites/equipment/weapons/polearm-blunt-male.xml | |
parent | bfecac213d29723571e27455c338c8e413844fed (diff) | |
parent | ddfed9f42571bc15af0832e2c6a6c276813d574c (diff) | |
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Merge pull request #61 from wushin/Tile-Fixes-Map-Travel
Tile map fixes travel Sprite 1.5
Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-blunt-male.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/polearm-blunt-male.xml | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml new file mode 100644 index 00000000..9783a1db --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand" variants="135" variant_offset="1"> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/> + <action name="default" imageset="polearm-blunt"/> + <action name="stand" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> |