// Authors: Gumi, Jesusalva - script @exprate 32767,{ end; function rateCleanUp { stopnpctimer; .hours = 0; .max_hours = 0; .current_rate = .original_exp_rate; setbattleflag("base_exp_rate", .original_exp_rate); charcommand("@reloadmobdb"); // this is on purpose (callable without RID) SeasonReload(1); channelmes("#world", "The EXP Rate Bonus is now over."); } function remainingTime { .@total_seconds = (3600 * .max_hours); .@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000); .@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed); return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2); } OnCall: if (!is_gm()) end; .@special$ = strip(.@atcmd_parameters$[0]); // special value .@new_rate = min(atoi(.@special$), 1000); // or just a regular integer .@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours if (.@new_rate > 0) { // set new exp rate .hours = 0; .max_hours = .@hours; .current_rate = .@new_rate; setbattleflag("base_exp_rate", .@new_rate); //setbattleflag("quest_exp_rate", .@new_rate); charcommand("@reloadmobdb"); //charcommand("@reloadquestdb"); SeasonReload(1); initnpctimer; // start counting .@msg$=strcharinfo(0)+" increased experience rate to "+str(.@new_rate)+"%. It will only last "+str(FuzzyTime(time_from_hours(.max_hours), 2, 2))+"!"; announce .@msg$, bc_all; channelmes("#world", .@msg$); //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", // .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); dispbottom l("You can also manually stop it at any time with: @exprate default"); } else if (.@new_rate == 0 && .@special$ == "") { // get current exp rate if (.current_rate == .original_exp_rate) { dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); } else { dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", .current_rate, .original_exp_rate, remainingTime()); dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); } } else { // reset rateCleanUp; dispbottom l("Exp rate has been reset to @@% (default value).", .original_exp_rate); } end; OnPlayerCall: // GM calls take precedence at any time! if (.max_hours > 0 || .hours > 0) end; // $@EXP_EVENT will determine the boost and should not be above 25% // Default duration is one hour, or whatever $@EXP_EVENT_TIME is $@EXP_EVENT=max(0, min(150, $@EXP_EVENT)); $@EXP_EVENT_TIME=max(1, min(6, $@EXP_EVENT_TIME)); // Default duration is one hour, or whatever $@EXP_EVENT_TIME is .hours = 0; .max_hours = $@EXP_EVENT_TIME; .current_rate = $@EXP_EVENT; setbattleflag("base_exp_rate", $@EXP_EVENT); charcommand("@reloadmobdb"); SeasonReload(1); initnpctimer; // start counting .@msg$="Experience Rate was modified to "+$@EXP_EVENT+"% for "+$@EXP_EVENT_TIME+" hours!"; announce .@msg$, bc_all; channelmes("#world", .@msg$); $@EXP_EVENT=0; $@EXP_EVENT_TIME=0; end; OnTimer3600000: // runs every hour if (++.hours == .max_hours) { rateCleanUp; end; } initnpctimer; end; OnPCLoginEvent: if (.max_hours > 0) { dispbottom col(l("Exp rate is set to @@% for the next @@.", .current_rate, remainingTime()), 6); } end; OnInit: bindatcmd "exprate", "@exprate::OnCall", 80, 80, 1; // change exp rate // WARNING: using @reloadscript will change the "original" value .original_exp_rate = 100;//getbattleflag("base_exp_rate"); .current_rate = .original_exp_rate; // XXX: maybe in the future: //.original_job_rate = getbattleflag("base_job_rate"); //.original_pk_mode = getbattleflag("pk_mode"); //.original_death_penalty = getbattleflag("death_penalty_type"); end; OnReload: .@new_rate = .current_rate; setbattleflag("base_exp_rate", .@new_rate); //charcommand("@reloadmobdb"); //SeasonReload(1); // TODO FIXME: We are casting this twice. end; } ///////////////////////////////////////////////////////////////////////////////// - script @droprate 32767,{ end; function rateCleanUp { stopnpctimer; .hours = 0; .max_hours = 0; .current_rate = 100; setbattleflag("item_rate_common", 100); setbattleflag("item_rate_common_boss", 100); setbattleflag("item_rate_heal", 100); setbattleflag("item_rate_heal_boss", 100); setbattleflag("item_rate_use", 100); setbattleflag("item_rate_use_boss", 100); setbattleflag("item_rate_equip", 100); setbattleflag("item_rate_equip_boss", 100); setbattleflag("item_rate_card", 100); setbattleflag("item_rate_card_boss", 100); charcommand("@reloadmobdb"); // this is on purpose (callable without RID) - no idea what is the purpose SeasonReload(1); channelmes("#world", "The Drop Rate Bonus is now over."); } function remainingTime { .@total_seconds = (3600 * .max_hours); .@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000); .@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed); return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2); } OnCall: if (!is_gm()) { end; } .@special$ = strip(.@atcmd_parameters$[0]); // special value .@new_rate = min(atoi(.@special$), 1000); // or just a regular integer .@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours if (.@new_rate > 0) { // set new exp rate .hours = 0; .max_hours = .@hours; .current_rate = .@new_rate; setbattleflag("item_rate_common", .@new_rate); setbattleflag("item_rate_common_boss", .@new_rate); setbattleflag("item_rate_heal", .@new_rate); setbattleflag("item_rate_heal_boss", .@new_rate); setbattleflag("item_rate_use", .@new_rate); setbattleflag("item_rate_use_boss", .@new_rate); setbattleflag("item_rate_equip", .@new_rate); setbattleflag("item_rate_equip_boss", .@new_rate); setbattleflag("item_rate_card", .@new_rate); setbattleflag("item_rate_card_boss", .@new_rate); charcommand("@reloadmobdb"); SeasonReload(1); initnpctimer; // start counting .@msg$=strcharinfo(0)+" increased drop rates to "+str(.@new_rate)+"%. It will only last "+str(FuzzyTime(time_from_hours(.max_hours), 2, 2))+"!"; announce .@msg$, bc_all; channelmes("#world", .@msg$); //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", // .@new_rate, .org_dcn, FuzzyTime(time_from_hours(.max_hours), 2, 2)); dispbottom l("You can also manually stop it at any time with: @droprate default"); } else if (.@new_rate == 0 && .@special$ == "") { // get current exp rate if (.current_rate == .org_dcn) { dispbottom l("Current drop rate is set to @@% (default value).", .current_rate); } else { dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.", .current_rate, .org_dcn, remainingTime()); dispbottom l("If you meant to reset the drop rate to its default value: @droprate default"); } } else { // reset rateCleanUp; dispbottom l("Drop rate has been reset to @@% (default value).", .org_dcn); } end; OnTimer3600000: // runs every hour if (++.hours == .max_hours) { rateCleanUp; end; } initnpctimer; end; OnPCLoginEvent: if (.max_hours > 0) { dispbottom col(l("Drop rate is set to @@% for the next @@.", .current_rate, remainingTime()), 6); } end; OnInit: bindatcmd "droprate", "@droprate::OnCall", 80, 80, 1; // change drop rate // WARNING: using @reloadscript will change the "original" value, use @reloadbattleconf before! .org_dcn = 100;//getbattleflag("item_rate_common"); .org_dcb = 100;//getbattleflag("item_rate_common_boss"); .org_dhn = 100;//getbattleflag("item_rate_heal"); .org_dhb = 100;//getbattleflag("item_rate_heal_boss"); .org_dun = 100;//getbattleflag("item_rate_use"); .org_dub = 100;//getbattleflag("item_rate_use_boss"); .org_den = 100;//getbattleflag("item_rate_equip"); .org_deb = 100;//getbattleflag("item_rate_equip_boss"); .org_dxn = 100;//getbattleflag("item_rate_card"); .org_dxb = 100;//getbattleflag("item_rate_card_boss"); .current_rate = 100; // XXX: maybe in the future: //.original_job_rate = getbattleflag("base_job_rate"); //.original_pk_mode = getbattleflag("pk_mode"); //.original_death_penalty = getbattleflag("death_penalty_type"); end; OnReload: .@new_rate = .current_rate; setbattleflag("item_rate_common", .@new_rate); setbattleflag("item_rate_common_boss", .@new_rate); setbattleflag("item_rate_heal", .@new_rate); setbattleflag("item_rate_heal_boss", .@new_rate); setbattleflag("item_rate_use", .@new_rate); setbattleflag("item_rate_use_boss", .@new_rate); setbattleflag("item_rate_equip", .@new_rate); setbattleflag("item_rate_equip_boss", .@new_rate); setbattleflag("item_rate_card", .@new_rate); setbattleflag("item_rate_card_boss", .@new_rate); charcommand("@reloadmobdb"); SeasonReload(1); debugmes("Drop rates were reloaded with success."); end; }