// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 006-10: Fefe's Crypt conf

006-10,42,29,0	script	#006-10_42_29	NPC_CHEST,{
	TreasureBox();
	specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
	close;
OnInit:
	.distance=2;
	end;
}

006-10,44,29,0	script	#006-10_44_29	NPC_CHEST,{
	TreasureBox();
	specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
	close;
OnInit:
	.distance=2;
	end;
}