// TMW-2 Script // Author: Crazyfefe, Jesusalva // Desc: Originally a Tmw script 003-1,95,97,0 script Aidan NPC_PLAYER,{ function Register { mesn l("Aidan, the Monster Guide"); mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"); next; mesn l("Aidan, the Monster Guide"); mesq l("The register fee is 2000 GP."); do { select rif(Zeny >= 2000, l("Register")), rif(Zeny < 2000, l("How do I get so much money?!")), l("Not at the moment"), l("Information"); switch (@menu) { case 1: mes ""; Zeny=Zeny-2000; MPQUEST=1; mesn l("Aidan, the Monster Guide"); mesq l("Give me a second to look over your paperwork."); next; mesn l("Aidan, the Monster Guide"); mes l("\"Well, looks like you qualify!"); mes l("Welcome to the questing world!\""); close; break; case 2: mes ""; mesn l("Aidan, the Monster Guide"); mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Topaz), getitemlink(ScorpionStinger)); close; break; case 3: mes ""; mesn l("Aidan, the Monster Guide"); mesq l("Very well, you don't know what you're missing."); close; break; case 4: mes ""; mesn l("Aidan, the Monster Guide"); mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."); next; mesn l("Aidan, the Monster Guide"); mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."); next; mesn l("Aidan, the Monster Guide"); mesq l("To prevent abuse, a registering fee is charged. Nothing major."); next; mesn l("Aidan, the Monster Guide"); mesq l("So whaddaya say, sign up won't you?"); next; mes ""; Register; break; } } while (@menu != 4); } if (MPQUEST == 0) Register; mesn l("Aidan, the Monster Guide"); mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt); if (getq(General_Hunter) == 0) goto L_Register; mesn; mesq l("Current Progress: @@/1000 kills", getq2(General_Hunter)); if (getq2(General_Hunter) >= 1000) goto L_Finish; close; L_Register: next; mesn; mesq l("We have a special program, where you kill 1000 of a monster and get great rewards!"); select l("I'm not interested."), l("(Lv 20) Maggots"), l("(Lv 60) Snakes"); switch (@menu) { case 2: setq(General_Hunter, 1); mesn; mesq l("Good luck! Don't come back until you reach 10000 kills!"); close; break; case 3: setq(General_Hunter, 2); mesn; mesq l("Good luck! Don't come back until you reach 1000 kills!"); close; break; default: close; } L_Finish: switch (getq(General_Hunter)) { case 1: setq General_Hunter, 0, 0; Zeny=Zeny+25000; inventoryplace MaggotCocoon, 1; getitem MaggotCocoon, 1; getexp 50000, 0; mesn; mesq l("Good job, here is 25,000 GP."); close; case 2: setq General_Hunter, 0, 0; Zeny=Zeny+25000; mesn; mesq l("Good job, here is 25,000 GP."); close; } OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 3); setunitdata(.@npcId, UDT_HAIRCOLOR, 3); .sex = G_MALE; .distance = 5; end; OnNPCKillEvent: if (getq(General_Hunter) == 0) end; if (getq(General_Hunter) == 1 && killedrid == Maggot) setq2 General_Hunter, getq2(General_Hunter)+1; if (getq(General_Hunter) == 2 && killedrid == Snake) setq2 General_Hunter, getq2(General_Hunter)+1; end; }