From f83f19557ca7951ef05ea66990d288020d0bc16d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 7 Aug 2019 22:38:33 -0300 Subject: Remove entirely Guild Equipment Knowledge Base. Replace how guild craft works. --- npc/guilds/alchemy.txt | 1 + npc/guilds/forge.txt | 1 + 2 files changed, 2 insertions(+) (limited to 'npc/guilds') diff --git a/npc/guilds/alchemy.txt b/npc/guilds/alchemy.txt index 008e2c2b6..99da224c7 100644 --- a/npc/guilds/alchemy.txt +++ b/npc/guilds/alchemy.txt @@ -8,6 +8,7 @@ guilds,24,35,0 script Guild Chemistry NPC_NO_SPRITE,{ do { mesc l("What will you brew today?"); + mesc l("Note: Items brewed here will use a Guild Recipe instead!"); if (AlchemySystem(CRAFT_GUILD)) { mesc l("Success!"), 3; diff --git a/npc/guilds/forge.txt b/npc/guilds/forge.txt index 5f3468167..6f2b3c842 100644 --- a/npc/guilds/forge.txt +++ b/npc/guilds/forge.txt @@ -10,6 +10,7 @@ guilds,24,27,0 script Guild Blacksmith NPC_NO_SPRITE,{ { mesc l("What will you forge today?"); //mesc l("You might need to have a @@ equipped for some recipes!", getitemlink(Knife)); + mesc l("Note: Items forged here will be guild-bound, but will use player recipes and bonuses!"); if (SmithSystem(CRAFT_GUILD)) { mesc l("Success!"), 3; -- cgit v1.2.3-70-g09d2