From 20997279964bf6afe101408219a246dcc2bcd09e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 7 Aug 2019 22:59:02 -0300 Subject: Unify all cauldrons with the apartment function, which is now an util. This means I can add new systems using the cauldron, and split them at a later date if I deem fit. Note Halinarzo houses does not comes with a Cauldron -_- --- npc/functions/estate.txt | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) (limited to 'npc/functions/estate.txt') diff --git a/npc/functions/estate.txt b/npc/functions/estate.txt index 7bd5679da..a6a3168e1 100644 --- a/npc/functions/estate.txt +++ b/npc/functions/estate.txt @@ -331,3 +331,37 @@ function script realestate_piano { return; } + + +// Cauldron Mobilia +// realestate_cauldron ( ) +function script realestate_cauldron { + select + l("Alchemy"), + l("Crafting"); + mes ""; + if (@menu == 1) { + do { + mesc l("What will you brew today?"); + if (AlchemySystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + else if (@menu == 2) { + do { + mesc l("What will you craft today?"); + if (SmithSystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + return; +} + -- cgit v1.2.3-70-g09d2