From f960d2f69193e5874ae8cb5f27cd8cd826dc1082 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 13 Apr 2021 11:37:22 -0300 Subject: Fix some weird slave settings --- conf/map/battle/monster.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 90a7a7da8..f67a9514c 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -163,7 +163,7 @@ force_random_spawn: false // 1: Slaves are always aggressive. // 2: Slaves are always passive. // 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 +slaves_inherit_mode: 0 // Do summon slaves have the same walking speed as their master? // NOTE: The default is 3 for official servers. @@ -172,7 +172,7 @@ slaves_inherit_mode: 2 // 2: If the master can't walk (even motionless mobs have a speed // entry in their mob_db) // 3: Always -slaves_inherit_speed: 3 +slaves_inherit_speed: 0 // Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a // chance of triggering the master's autospell cards? (Note 1) @@ -180,7 +180,7 @@ summons_trigger_autospells: true // When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? // NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: true +retaliate_to_master: false // Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) // eg: Mob attacks player B, and player A casts a skill C. If set to true and the -- cgit v1.2.3-70-g09d2