From e4331041e246a568ba308b2a04e196fc16f87d6b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 2 Mar 2021 20:47:35 -0300 Subject: This is the biggest nerf I ever applied and it does slows down release. It makes the crafting bonus only reach 100% for Lv 100+ equips. Equipment of lower level will be only 50% of the crafting bonuses. Every 20 levels will unlock a +10% of the crafting potential. This effectively makes a reason to always seek for the highest level equips, and the risk of having them broken. This does not apply to Legendary Equipment and does not go past 100%. Now, I need to find some way to compensate this nerf =/ --- npc/craft/options.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/npc/craft/options.txt b/npc/craft/options.txt index f06b78c83..0b1477ac3 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -513,6 +513,9 @@ function script csys_BonusCalc { .@avmult=(.@craft+.@skill)*.@mult; .@avg=.@avmult/10; + // Equip Level Cap + if (!(@csysArmor & CSYS_LEGENDARY)) + .@avg=.@avg*(5+min(5, .@eqlv/20))/10; // Roll or no roll if (!.@skip) { .@base=rand2(1, .@avg+1); -- cgit v1.2.3-70-g09d2