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author | Jesusaves <cpntb1@ymail.com> | 2018-06-09 10:20:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-09 10:20:49 -0300 |
commit | 5a96d5918e2c81be65eba3120f25a9b35761fccf (patch) | |
tree | be0de10a389f48eaafe15521a5997da3805feae1 /npc/001-7 | |
parent | 9b06749e9fcfe70434c4ad2650e986d414d4fa2d (diff) | |
download | serverdata-5a96d5918e2c81be65eba3120f25a9b35761fccf.tar.gz serverdata-5a96d5918e2c81be65eba3120f25a9b35761fccf.tar.bz2 serverdata-5a96d5918e2c81be65eba3120f25a9b35761fccf.tar.xz serverdata-5a96d5918e2c81be65eba3120f25a9b35761fccf.zip |
Eh, bugs? FIX THEM
Diffstat (limited to 'npc/001-7')
-rw-r--r-- | npc/001-7/celestia_bossfight.txt | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/npc/001-7/celestia_bossfight.txt b/npc/001-7/celestia_bossfight.txt index 614a2ab43..26b1137c9 100644 --- a/npc/001-7/celestia_bossfight.txt +++ b/npc/001-7/celestia_bossfight.txt @@ -100,7 +100,7 @@ OnVictory: stopnpctimer; setnpcdisplay .name$, NPC_SUMMONING_CIRC; npctalk l("Good job... You can keep the drops. Touch here to return home."); - areatimer "006-1", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat"; + areatimer "001-7", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat"; end; // This allows the challenger to go back home without dying. @@ -134,10 +134,16 @@ OnTimer290000: OnTimer300000: npctalk "Time is up!"; - areatimer "006-1", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat"; + areatimer "001-7", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat"; killmonster(.map$, "#YetiKing::OnVictory"); // I could use "All" as label, too + setnpcdisplay .name$, NPC_YETI_KING; end; +// Hourly, check if there are players and fix the sprite +OnMinute17: + if (!getareausers("001-7", 21)) + setnpcdisplay .name$, NPC_YETI_KING; + end; } |