// TMW2 script // Author: Jesusalva // // Magic Script: TMW2_PLANTKINGDOM // // Summons plants - script sk#plantkingdom 32767,{ end; OnCall: // Blocked from summoning magic if (alignment() < 0) return; // Other requeriments: 2x Root if (countitem(Root) < 2) { dispbottom l("You need 2x @@ to cast this skill.", getitemlink(Root)); end; } // Check cooldown if (@plantkingdom_at > gettimetick(2)) { dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@plantkingdom_at)); end; } // Setup @sk=TMW2_PLANTKINGDOM; @mp=30; @amp=3; // Check if you have mana to cast // MagicCheck(SkillID, Mana{, MP per level}) if (!MagicCheck(@sk, @mp, @amp)) end; // Destroy reagents delitem Root, 2; // set cooldown @plantkingdom_at=gettimetick(2); @plantkingdom_at=@plantkingdom_at+54; // As usual, magic profeciency affects if (rand(1,6) < abizit()+1) { // Summon Magic // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) SummonMagic(@sk, any(ShadowPlant, AlizarinPlant, CobaltPlant, MauvePlant, GambogePlant, PlushroomField, ChagashroomField, MananaTree, CrocoTree, AlizarinPlant, CobaltPlant, MauvePlant, GambogePlant), 2, MAGIC_LVL+getskilllv(@sk)-1); } else { dispbottom l("The spell fails!"); } // Get 3~4 mana experience point (this is NOT used by Mana Stone) GetManaExp(@sk, rand(3,4)); end; OnInit: bindatcmd "sk-plantkingdom", "sk#plantkingdom::OnCall", 0, 100, 0; end; }