// TMW-2 Script. // Author: // Jesusalva // Description: // UGLY WORKAROUND. Legacy Method Only. // Variables: // @min // @max // @delay function script MPHeal { @delay = getarg(0); @min = getarg(1); @max = getarg(2); if (@delay <= 0) { Exception("Invalid healing item, deleting without healing effect."); end; } // +1 max MP per 3 Int, +1 min MP per 5 int. // Original max MP will be respected @max = min(@max*2, @min+(readparam2(bInt)/5)); @min = min(@max, @min+(readparam2(bInt)/3)); // Make these abstract % in absolute values @min=max(1, MaxHp*@min/100); @max=max(3, MaxHp*@max/100); // Save the effect @mp_healeffect = rand2(@min, @max); @mp_healeffect = @mp_healeffect / @delay + 1; @mp_healdelay = @delay; // Apply the effect and finish deltimer .name$+"::OnUpdate"; addtimer 1000, .name$+"::OnUpdate"; // Clear stuff // @mp_healeffect and @mp_healdelay must be preserved for cross-reading @delay=0; @min=0; @max=0; } - script rand_mp_heal -1,{ OnUse: MPHeal(@delay, @min, @max); end; // Script Heart OnUpdate: deltimer .name$+"::OnUpdate"; heal 0, @mp_healeffect; @mp_healdelay-=1; if (@mp_healdelay >= 1) addtimer 1000, .name$+"::OnUpdate"; else @mp_healeffect=0; end; }