// TMW2 scripts. // Authors: // Jesusalva // Description: // Allows to create your own fish/plushroom/croconut box - script Empty Box#it NPC_HIDDEN,{ close; OnUse: mesn; mesc l("You can fill this box with the following items:"); mesc l("- @@ @@", 7, getitemlink(GrassCarp)); mesc l("- @@ @@", 8, getitemlink(Croconut)); mesc l("- @@ @@", 20, getitemlink(CommonCarp)); mesc l("- @@ @@", 87, getitemlink(Plushroom)); mes ""; mesc l("Fill with what?"); select l("Don't fill"), rif(countitem(GrassCarp) >= 7, l("7 Grass Carp")), rif(countitem(Croconut) >= 8, l("8 Croconut")), rif(countitem(CommonCarp) >= 20, l("20 Common Carp")), rif(countitem(Plushroom) >= 87, l("87 Plushroom")); mes ""; switch (@menu) { case 2: delitem GrassCarp, 7; getitem FishBox, 1; break; case 3: delitem Croconut, 8; getitem CroconutBox, 1; break; case 4: delitem CommonCarp, 20; getitem FishBox, 1; break; case 5: delitem Plushroom, 87; getitem PlushroomBox, 1; break; default: getitem EmptyBox, 1; } delitem EmptyBox, 1; closedialog; close; }