// TMW2 Script // Author: // Jesusalva // Description: // Trades Guild Coins for useful items // Variable: // GUILDSHOP (bitmask) guilds,29,24,0 script Guild Coin Exchange NPC_NO_SPRITE,{ do { mes l("You have %d %s", countitem(GuildCoin), getitemlink(GuildCoin)); next; // Calculate fruit cost if (!(GUILDSHOP & GEX_fruit1)) { .@fruitcost=100; .@fruitId=GEX_fruit1; } else if (!(GUILDSHOP & GEX_fruit2)) { .@fruitcost=200; .@fruitId=GEX_fruit2; } else if (!(GUILDSHOP & GEX_fruit3)) { .@fruitcost=350; .@fruitId=GEX_fruit3; } else if (!(GUILDSHOP & GEX_fruit4)) { .@fruitcost=500; .@fruitId=GEX_fruit4; } else if (!(GUILDSHOP & GEX_fruit5)) { .@fruitcost=750; .@fruitId=GEX_fruit5; } else { .@fruitcost=false; .@fruitId=GEX_fruitMAX; } // Calculate blueprint cost if (!(GUILDSHOP & GEX_blue1)) { .@bluecost=50; .@blueId=GEX_blue1; } else if (!(GUILDSHOP & GEX_blue2)) { .@bluecost=75; .@blueId=GEX_blue2; } else if (!(GUILDSHOP & GEX_blue3)) { .@bluecost=100; .@blueId=GEX_blue3; } else if (!(GUILDSHOP & GEX_blue4)) { .@bluecost=150; .@blueId=GEX_blue4; } else if (!(GUILDSHOP & GEX_blue5)) { .@bluecost=200; .@blueId=GEX_blue5; } else { .@bluecost=200; .@blueId=GEX_blueMAX; } menuint l("Close"), 0, rif(.@fruitcost, .@fruitcost+l(" Coins - Mysterious Fruit")), .@fruitId, rif(.@bluecost, .@bluecost+l(" Coins - Ancient Blueprint")), .@blueId; mes ""; switch (@menuret) { case GEX_fruit1: case GEX_fruit2: case GEX_fruit3: case GEX_fruit4: case GEX_fruit5: case GEX_fruitMAX: if (countitem(GuildCoin) < .@fruitcost) close; delitem GuildCoin, .@fruitcost; getitem MysteriousFruit, 1; if (@menuret > 0) GUILDSHOP=GUILDSHOP|@menuret; break; case GEX_blue1: case GEX_blue2: case GEX_blue3: case GEX_blue4: case GEX_blue5: case GEX_blueMAX: if (countitem(GuildCoin) < .@bluecost) close; delitem GuildCoin, .@bluecost; getitem AncientBlueprint, 1; if (@menuret > 0) GUILDSHOP=GUILDSHOP|@menuret; break; } } while (@menuret != 0); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, TopHat); setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); setunitdata(.@npcId, UDT_WEAPON, JeansChaps); setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 25); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex = G_MALE; .distance = 5; end; }