// TMW2 functions. // Author: // Jesusalva // Description: // Random Treasure Box Utils // TreasureBox ( { bonus chance{, TreasureKey} } ) function script TreasureBox { .@id=getnpcid(); if (RNGTREASURE_DATE[.@id] > gettimetick(2)) { mesc l("The chest is unlocked and empty."); close; } .@key=getarg(1, TreasureKey); mesc l("Open the chest?"); mesc l("Cost: 1 @@", getitemlink(.@key)), 1; if (!countitem(.@key)) close; next; if (askyesno() == ASK_NO) close; delitem .@key, 1; mesc l("You open the chest!"); RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes .@empty=getvariableofnpc(.empty, strnpcinfo(0)); if (!.@empty) { TREASURE_OPEN=TREASURE_OPEN+1; .@t=TREASURE_OPEN; .@r=rand(0,10000)-(readparam2(bLuk)*2); // Some chests may have different rates // Note that rare is used as 300 instead of 200 // This is to normalize with SR/UR formula if (.@r > 1600) // UC and C (100% ~ 150% bonus) .@r-=max(getarg(0, 0), 1200)+min((.@r-1600), getarg(0, 0)/2); else if (.@r > 300) // Rare (67% ~ 120% bonus) .@r-=max(getarg(0, 0), 285)+min((.@r-300), getarg(0, 0)/5); else if (.@r <= 300) // SR and UR (67% Bonus) .@r-=getarg(0, 0)*2/3; // Select treasure list // You're warranted an ultra rare (0.1%) every 149 open chests // You're warranted a super rare (2%) every 50 open chests // There's also rares (14%), uncommons (36%) and commons (48%) .@ur_rate=min(15, (TREASURE_OPEN/10)); if (.@t % 149 == 0 || .@r < .@ur_rate) .@loot=any(ScrollMagnusHealC, SaviorBlueprint, DivineApple, MercBoxE, ScrollSDragon, Shemagh, Shemagh, EverburnPowder, IridiumOre, PlatinumOre, SacredImmortalityPotion, MagicApple, ElixirOfLife); else if (.@t % 50 == 0 || .@r < 200) .@loot=any(MercBoxC, ScrollMagnusHealB, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, Lockpicks, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, YerbaMate, JasmineTea, DeathPotion, SacredLifePotion, SacredManaPotion, BrokenWarpCrystal, PurificationPotion, GoldenApple); else if (.@r < 1600 || .@t == 0) .@loot=any(MercBoxB, MoubooSteak, SmokeGrenade, ClothoLiquor, Coal, RedPlushWine, PrecisionPotion, CoinBag, DodgePotion, MoveSpeedPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea); else if (.@r < 5200) .@loot=any(MercBoxA, Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, StrangeCoin, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, DungeonMap, IcedBottle); else .@loot=any(FatesPotion, PiberriesInfusion, EmptyBottle, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch, BugLeg, ScorpionStinger, SmallKnife, ChamomileTea, EquipmentBlueprintA); inventoryplace .@loot, 1; mesc l("You find @@ inside!", getitemlink(.@loot)); getitem .@loot, 1; // Get Monster points for treasure hunting (20% from job level) if (MPQUEST) Mobpt+=(JobLevel/5); // World Expo Event if ($EVENT$ == "Expo") FYE_Expo(); } else { mesc l("You find @@ inside!", l("nothing")); } return; }