// TMW2 functions. // Author: // Jesusalva // Description: // Random Treasure Box Utils function script TreasureBox { .@id=getnpcid(); if (RNGTREASURE_DATE[.@id] > gettimetick(2)) { mesc l("The chest is unlocked and empty."); close; } mesc l("Open the chest?"); mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1; if (!countitem(TreasureKey)) close; next; if (askyesno() == ASK_NO) close; delitem TreasureKey, 1; mesc l("You open the chest!"); RNGTREASURE_DATE[.@id]=gettimetick(2)+60*15; // Minimum 15 minutes .@empty=getvariableofnpc(.empty, strnpcinfo(0)); if (!.@empty) { TREASURE_OPEN=TREASURE_OPEN+1; .@t=TREASURE_OPEN; .@r=rand(0,10000)-(readparam2(bLuk)*2); // Select treasure list // You're warranted an ultra rare (0.1%) every 149 open chests // You're warranted a super rare (1%) every 50 open chests // There's also rares (9%), uncommons (30%) and commons (60%) .@ur_rate=min(10, (TREASURE_OPEN/10)); if (.@t % 149 == 0 || .@r < .@ur_rate) .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, MoveSpeedPotion, Shemagh, EverburnPowder, IridiumOre, PlatinumOre); else if (.@t % 50 == 0 || .@r < 100) .@loot=any(SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, AlchemyBlueprintB, AncientBlueprint); else if (.@r < 1000 || .@t == 0) .@loot=any(MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, AlchemyBlueprintA); else if (.@r < 5000) .@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer); else .@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch, BugLeg, ScorpionStinger, SmallKnife, StrangeCoin); inventoryplace .@loot, 1; mesc l("You find @@ inside!", getitemlink(.@loot)); getitem .@loot, 1; // Get Monster points for treasure hunting (20% from job level) if (MPQUEST) Mobpt+=(JobLevel/5); } else { mesc l("You find @@ inside!", l("nothing")); } return; }