// TMW2/LoF Script // Author: // Jesusalva // Description: // Lockpicking core // Important variables: // THIEF_EXP // Experience on Thief Tree // THIEF_RANK // Position on the Thief Tree // LockPicking(num_pins, max_pins, prize) // Returns 0 upon failure, 1 upon success // Closes script if an error happen or if you give up / cannot try. // // The 'next' is upon script responsability // Maximum pin number is infinite. Maximum Pin Positiors range from 2~5. // If you fail, you can end up having to start again. If you fail too much, // you'll be caught! function script LockPicking { // If you don't have a LockPick, you can't do this (useless) if (!countitem(Lockpicks)) { mesc l("You need a @@ to try this.", getitemlink(Lockpicks)), 1; close; } .@d=getarg(0,1); .@m=getarg(1,3); .@p=getarg(2,100); // Invalid Argument (kill script) if (.@d < 1 || .@m < 2 || .@m > 5) end; // You must be rank (number of locks - 1) to try if (THIEF_RANK < .@d) { mesc l("This lock is beyond your current capacity."), 1; close; } // Create @pins array (the answer) for (.@i=0; .@i < .@d;.@i++) @pins[.@i] = rand(1,.@m); // Check if you'll try to open it. mesc l("This lock is simple, maybe with your thief skills can manage. But beware, you can end up in jail!"); mesc l("Will you try to unlock it?"); if (askyesno() == ASK_NO) close; // Setup your attempt delitem Lockpicks, 1; @pos=0; mesc l("You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set.", .@d); // You have as many attempts as pins and appliable strenghts. // Each thief rank grants you an extra attempt. // Each pin takes one attempt. // It's not multiplied, so 3 pins with 3 positions: 6 chances, 9 possibilities. // Remember if you fail, all previous pins will be cleared (@pos) for (.@i=0; .@i < (.@d+.@m+THIEF_RANK) ; .@i++) { mesc l("You are trying to open the @@th pin. What to do?", @pos+1); menuint rif(.@m <= 4, l("Apply no pressure")), 1, rif(.@m <= 2, l("Apply soft pressure")), 2, rif(.@m <= 1, l("Apply normal pressure")), 3, rif(.@m <= 3, l("Apply strong pressure")), 4, rif(.@m <= 5, l("Apply very strong pressure")), 5, l("Give up!"), 0; if (!@menuret) close; // Is your guess correct? if (@pins[@pos] == @menuret) { mesc l("*click*"); @pos+=1; } else { mesc l("This didn't work."); } if (@pos > .@d) return 1; } return 0; }