// Evol scripts. // Authors: // gumi // Qwerty Dragon // Reid // WildX // Description: // 7 main rules of Evol Online. function script GameRules { if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1) getitem BookOfLaws, 1; // give the book if the player lost it narrator getarg(0, 0), l("1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."), l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."), l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."), l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."), l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."), l("6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."), l("7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time."); return; } - script @rules 32767,{ end; function read_book { narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, l("This book outlines the laws of every city and holding in Gasaron."), l("The first page contains the universal rules that have been agreed upon throughout the land."); GameRules S_NO_NPC_NAME | S_LAST_NEXT; narrator S_NO_NPC_NAME, l("The next page begins to list the complex trading laws of the City of Esperia"), l("All this seems unimportant to you right now."); close; } OnCall: GameRules; close; OnUseBook: if (openbook()) read_book; bye; OnShelfUse: if (openbookshelf()) read_book; bye; OnInit: .book_name$ = "The Book of Laws"; bindatcmd "rules", "@rules::OnCall", 0, 2, 0; }