// TMW2 Script // Author: // Jesusalva // Description: // Alchemy System (Player, Guild, NPC) // Notes: // Base for Evol MR // Usage: AlchemySystem ({scope}) // Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD // If an invalid scope is passed, .knowledge won't be set but will be required // Returns true on success, false on failure function script AlchemySystem { // Set .scope, .knowledge and .success .scope=getarg(0, CRAFT_PLAYER); if (.scope == CRAFT_PLAYER) copyarray(.knowledge,RECIPES_ALCHEMY,getarraysize(RECIPES_ALCHEMY)); else if (.scope == CRAFT_GUILD) copyarray(.knowledge,$@RECIPES_ALCHEMY[getcharid(2)],getarraysize($@RECIPES_ALCHEMY[getcharid(2)])); .success=false; setskin "craft2"; .@var$ = requestcraft(2); .@craft = initcraft(.@var$); .@entry = findcraftentry(.@craft, CRAFT_ALCHEMY); if (debug || $@GM_OVERRIDE) mes "found craft entry: " + .@entry; if (debug || $@GM_OVERRIDE) mes "knowledge value: " + .knowledge[.@entry]; if (.@entry < 0) { .success=false; } else { if (.scope == CRAFT_NPC || .knowledge[.@entry]) { usecraft .@craft; .success=true; } else { .success=false; } } deletecraft .@craft; setskin ""; return .success; }