// TMW2 Script // Author: // Evol Team // Saulc // Jesusalva // Description: // Handles all major events on TMW2 (Christmas, Easter, Worker Day, etc.) // WARNING, possibly dangerous. function script sClear { // Delete all Easter Stuff if ($EVENT$ != "Easter") { DelItemFromEveryPlayer(GoldenEasteregg); DelItemFromEveryPlayer(GoldenEasteregg); DelItemFromEveryPlayer(ClosedChristmasBox); DelItemFromEveryPlayer(OpenedChristmasBox); disablenpc "Lilica#final"; } else { .@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", $@easter_name$, $@easter_value); enablenpc "Lilica#final"; } // Delete all Christmas stuff if ($EVENT$ != "Christmas") { $XMAS_MONEY=0; // Golbarez $XMAS_GIFTS=0; // Chief } else if ($EVENT$ == "Christmas") { DelAccRegFromEveryPlayer("#XMAS_LOGINBONUS"); removemapmask "003-1", MASK_CHRISTMAS; removemapmask "005-1", MASK_CHRISTMAS; removemapmask "009-1", MASK_CHRISTMAS; removemapmask "012-1", MASK_CHRISTMAS; removemapmask "017-2", MASK_CHRISTMAS; removemapmask "017-2-1", MASK_CHRISTMAS; removemapmask "017-3", MASK_CHRISTMAS; removemapmask "020-2", MASK_CHRISTMAS; } // Delete all Valentine Day stuff if ($EVENT$ != "Valentine") { // ItemDB prefers account variables than quest log DelAccRegFromEveryPlayer("#VALENTINE_POINTS"); DelAccRegFromEveryPlayer("#VALENTINE_RECEIVED"); DelAccRegFromEveryPlayer("#VALENTINE_OPENED"); DelAccRegFromEveryPlayer("#VALENTINE_SENT"); // Remove event items DelItemFromEveryPlayer(LoveLetter); DelItemFromEveryPlayer(BoxOfChocolates); disablenpc "Demure#ValentineFinal"; } else if ($EVENT$ == "Valentine") { htdelete $@VALENTINE_GIFTSTACKS; htdelete $@VALENTINE_LOVELETTER; $@VALENTINE_GIFTSTACKS=0; $@VALENTINE_LOVELETTER=0; enablenpc "Demure#ValentineFinal"; } // Simpler events $PATRICK_DAYCTRL=0; $PATRICK_DAYMAX=0; DelAccRegFromEveryPlayer("#PATRICK_DAY"); DelAccRegFromEveryPlayer("#PATRICK_CTRL"); DelAccRegFromEveryPlayer("#TMW2_LOGINBONUS"); // We must remove any event drop charcommand("@reloadmobdb"); SeasonReload(1); return; } function script GlobalEventMenu { function resetCandor { $@FEFE_CAVE_LEVEL=0; $@FEFE_DELAY=0; $@FEFE_DIFFICULTY=0; $@FEFE_CAVE_HERO$=""; mesc "Candor Fight Reset!"; return; } function rateManagement { clear; mes l("To get the current rate:"); mes col(" @exprate", 7); next; mes l("To set the exp rate:"); mes col(" @exprate ##Brate##b hours", 7); next; mes l("To reset back to normal:"); mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate next; return; } function dropManagement { clear; mes l("To get the current rate:"); mes col(" @rates", 7); next; mes l("To set the drop rate:"); mes col(" @droprate ##Brate##b hours", 7); next; mes l("To reset back to normal:"); mes col(" @droprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate next; return; } // Easter is map-only, so it can be handled here instead of seasons.txt function sEaster { // Enable event set $EVENT$, "Easter"; logmes "Enabled EASTER event.", LOGMES_ATCOMMAND; return; } function seasonManagement { clear; mes l("Current event: @@", $EVENT$); menu l("Disable event"), -, l("Enable Valentine Day"), -, l("Enable St. Patrick Day"), -, l("Enable Easter"), -, l("Enable Worker's Day"), -, l("Enable Christmas"), -, l("Enable Demure's Birthday"), -, l("Reset Kill Saulc Event (Monthly)"), -; switch (@menu) { case 1: sClear(); set $EVENT$, ""; logmes "Disabled events.", LOGMES_ATCOMMAND; break; case 2: set $EVENT$, "Valentine"; $@VALENTINE_LOVELETTER = htnew(); $@VALENTINE_GIFTSTACKS = htnew(); logmes "Enabled VALENTINE DAY event.", LOGMES_ATCOMMAND; break; case 3: $EVENT$="St. Patrick"; $@PATRICK_DAYMAX=31; enablenpc "sPatrick"; enablenpc "Patrick Saulc"; enablenpc "St. Patrick Gold Pot"; donpcevent "St. Patrick Gold Pot::OnForcedMove"; logmes "Enabled ST. PATRICK DAY event (until day 31).", LOGMES_ATCOMMAND; break; case 4: sEaster(); break; case 5: set $EVENT$, "Worker Day"; logmes "Enabled WORKERS DAY event.", LOGMES_ATCOMMAND; /* addmonsterdrop(Snake, Pearl, 10); debugmes "Snakes are now dropping Pearls."; */ break; case 6: logmes "Enabled CHRISTMAS event.", LOGMES_ATCOMMAND; query_sql("DELETE FROM `quest` WHERE `quest_id` = '"+SQuest_Christmas+"'"); sChristmas(); break; case 7: $EVENT$=any("Demure Birthday", "Blame Saulc"); dispbottom("Maybe in future this increases everyone attack speed? Well, for now,"); dispbottom("This is not actually an event, it just lower prices at Lua GM shop."); break; case 8: DelItemFromEveryPlayer(MurdererCrown); break; } return; } do { clear; setnpcdialogtitle l("Event Management"); mes l("This menu allows you to manage events and gives access to event-related tools."); mes ""; mes l("What do you want to access?"); select l("Experience Rate management"), l("Drop Rate management"), l("Reset Crazyfefe Fight"), l("Change Season Event"), rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))), l("Close"); //.@c = getarg(0,0) ? 2 : 1; // 1 = back to event menu, 2 = back to super menu switch (@menu) { case 1: rateManagement; break; case 2: dropManagement; break; case 3: resetCandor(); break; case 4: seasonManagement; break; case 6: close; break; default: return; } } while (true); } - script @event 32767,{ end; OnCall: if (!is_gm()) { end; } GlobalEventMenu; closedialog; end; } - script @toevent 32767,{ end; OnCall: if (!@toeventchk) { @toeventval1=readparam(Hp); @toeventval2=readparam(Sp); @toeventchk=1; specialeffect FX_CIRCLE, SELF, getcharid(3); addtimer 4000, "@toevent::OnEffect"; } end; OnEffect: @toeventchk=0; removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); // Calculate if (BaseLevel < 10) { dispbottom l("You are not strong enough to survive this trip."); end; } else if (readparam(Sp) < @toeventval2) { dispbottom l("You must not be using mana to do this trip."); end; } else if (readparam(Hp) < @toeventval1) { dispbottom l("You cannot be fighting to do this trip."); end; } else if (getmapname() ~= "001-*") { dispbottom l("You are already at the Mana Plane of Existence."); end; } else if (getmapname() == "boss" || getmapname() == "sec_pri" || getmapname() ~= "000-*" || getmapname() ~= "008-*" || getmapname() ~= "sore*") { dispbottom l("The Mana Plane is currently out of reach."); end; } else { // Monster King events take precedence over Aeros Event switch ($@MK_SCENE) { case MK_SIEGE_TULIM: warp "003-1", 40, 49; specialeffect(63, AREA, getcharid(3)); end; case MK_SIEGE_HALIN: warp "009-1", 27, 30; specialeffect(63, AREA, getcharid(3)); end; case MK_SIEGE_HURNS: warp "012-1", 87, 70; specialeffect(63, AREA, getcharid(3)); end; case MK_SIEGE_NIVAL: warp "020-1", 57, 62; specialeffect(63, AREA, getcharid(3)); end; } // Aeros Events takes precedence over player events if ($@GM_EVENT) { .@gt=$@AEROS_SPWN; if (.@gt == 2) .@gt=rand(0,1); switch (.@gt) { case 0: warp "001-1", 235, 26; break; case 1: warp "001-1", 23, 108; break; } specialeffect(63, AREA, getcharid(3)); end; } // Player events takes precedence over permanent events // They also have an hierarchy // 1. Candor Battle if ($@FEFE_DELAY > gettimetick(2) && !$@FEFE_CAVE_LEVEL && $@FEFE_CAVE_HERO$ != "" && !$@FEFE_WAVE) { warp "006-1", 49, 53; message strcharinfo(0), l("You are now at Candor Battle Cave at @@'s request.", $@FEFE_CAVE_HERO$); end; } // Events are the least priority if ($EVENT$ == "Valentine") { warp "001-11", 38, 32; message strcharinfo(0), l("You are now at the Valentine Highlands."); end; } if ($EVENT$ == "Easter") { warp "001-4", 151, 157; message strcharinfo(0), l("You are now at the Magical Forest."); end; } if ($EVENT$ == "Worker Day") { warp "001-5", 22, 79; message strcharinfo(0), l("You are now at the Contributor's Cave."); end; } if ($EVENT$ == "Christmas") { warp "019-4-1", 32, 36; message strcharinfo(0), l("You are now at the Christmas Workshop."); end; } } // Block here if (!$@GM_EVENT && !$@MK_SCENE && $EVENT$ == "") { dispbottom l("The mana bridge is closed at the moment."); end; } // Seems like it was a Blame Saulc-like event... dispbottom l("Have a nice @@ day!", $EVENT$); dispbottom l("The mana bridge is closed at the moment."); end; OnInit: bindatcmd "event", "@event::OnCall", 99, 99, 0; bindatcmd "toevent", "@toevent::OnCall", 0, 99, 0; }