// TMW2 Scripts. // Author: // Jesusalva // Description: // Monster King Throne boss,45,45,0 script #monsterthrone NPC_HIDDEN,0,0,{ end; OnTouch: if (strcharinfo(2) == "Monster King") end; warp "boss", 45, 48; percentheal -15,0; dispbottom "The throne is cursed, only the Monster King may seat on it."; end; // Controls the Event OnBegin: .MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, .name$+"::OnVictory"); .@bhp=getunitdata(.MK, UDT_MAXHP); setunitdata(.MK, UDT_MAXHP, .@bhp+50000+2000*.FAILS); setunitdata(.MK, UDT_HP, .@bhp+50000+2000*.FAILS); initnpctimer; end; function CheckFinalAssault { if (!siege_calcdiff(5)) { kamibroadcast("You noobs, you all deserve to die!", "Monster King"); stopnpctimer; // Clean Up mapwarp("boss", "017-1", 120, 88); killmonsterall("boss"); // Raise difficulty .FAILS+=1; // Halt execution end; } return; } OnTimer60000: initnpctimer; OnTimer15000: // Each fail raise curse duration in 0.1s - chance of curse is 15% each 15s if (rand2(100) <= 15) { areasc2("boss", 45, 45, 25, 3000+(.FAILS*100), SC_CURSE, BL_PC | BL_HOM | BL_MER); //globalmes("MSG"); unittalk(.MK, "Be cursed, you fools! I am the mighty Monster King!!"); } OnTimer5000: OnTimer10000: OnTimer20000: OnTimer25000: OnTimer30000: OnTimer35000: OnTimer40000: OnTimer45000: OnTimer50000: OnTimer55000: CheckFinalAssault(); end; }