// TMW 2 Script // Author: // Jesusalva // Micksha // Description: // Controls sewers. // FIXME: The warps back should only work if treasure was found // Spawn monsters and respawns them. // A simple random treasure chest - to be sure players were introduced to this // awesome system. Same rules as any treasure box still applies. 042-6,65,89,0 script #chest_0426 NPC_CHEST,{ function monster0426; KamelotTreasure(8); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing close; OnInit: .distance = 2; end; OnInstanceInit: // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); if (.@g < 1) { debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; .@g=0; } debugmes "Spawning monsters for guild %d", .@g; .@mx=getguildavg(.@g); monster0426(1, 20, 20, 115, 100, .@mx); monster0426(4, 20, 51, 51, 71, .@mx); monster0426(5, 85, 56, 115, 100, .@mx); monster0426(2, 79, 40, 97, 52, .@mx); monster0426(5, 51, 20, 80, 50, .@mx); KamelotBoss("042-6", 74, 80, .@mx+1, .name$); // Boss monster // TODO // Neutral monsters areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, YellowSlime), YellowSlime, 5); areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); // Bonus monsters if (!rand2(2)) areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, MagicBif), MagicBif, 1); if (!rand2(2)) areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, SilverChest), SilverChest, 1); if (!rand2(2)) areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, BronzeChest), BronzeChest, 1); // Next time I promise a Whirly Bird >.> end; OnKillMob: if (!playerattached()) goto OnRespawn; // Maybe a reward is due .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4; .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); // FALLTHROUGH OnRespawn: .@delay=(.@delay ? .@delay : 3000); sleep(.@delay); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); if (.@g < 1) { debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; .@g=0; } monster0426(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); end; function monster0426 { .@label$=instance_npcname(.name$)+"::OnKillMob"; .@gcount=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); .@avg=getarg(5); .@m$=instance_mapname("042-6"); //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; freeloop(true); for (.@i=0; .@i < .@gcount; .@i++) { .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg+1); setunitdata(.@mob, UDT_STR, 1+.@avg*6/10); setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10); setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10); setunitdata(.@mob, UDT_INT, 1+.@avg*6/10); setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10); setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10); setunitdata(.@mob, UDT_ADELAY, 1372); setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); // Battle Status setunitdata(.@mob, UDT_MAXHP, .@avg*40); setunitdata(.@mob, UDT_HP, .@avg*40); setunitdata(.@mob, UDT_ATKMIN, .@avg*52/10); setunitdata(.@mob, UDT_ATKMAX, .@avg*72/10); setunitdata(.@mob, UDT_DEF, 1+.@avg*12/10); setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10); setunitdata(.@mob, UDT_HIT, .@avg*6); // Advised: x3 setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4 // Critical calculation .@min=15; .@max=max(.@min, min(40, .@avg/3)); setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); // Loop through } freeloop(false); return; } }