// TMW 2 Script // Author: // Jesusalva // Micksha // Description: // Basement Boss Fight 042-2,41,22,0 script #KDoor0422 NPC_HIDDEN,0,0,{ function kdoor0422Spawn; end; OnTouch: .@label$=instance_npcname(.name$)+"::OnKillBoss"; .@g=getcharid(2); if (($KAMELOT_QUEST[.@g] & 4) && !mobcount(getmap(), .@label$)) { warp "042-3@"+.@g, 58, 139; } else { dispbottom l("Powerful magic repels you!"); percentheal -5, -5; slide 38, 28; } end; OnArrival: debugmes "Arrival detected"; .@m$=instance_mapname("042-2"); .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; debugmes getmap(); if (getmap() != "042-2@"+.@g) end; debugmes $@KAMELOT_WAVE[.@g]; if ($@KAMELOT_WAVE[.@g] > 3) end; $@KAMELOT_WAVE[.@g]=100; setd("$@GTEMP2_"+.@m$, $KAMELOT_PC[.@g]); setd("$@GTEMP3_"+.@m$, $KAMELOT_MX[.@g]); initnpctimer; debugmes "Timer Started"; //if ($@KAMELOT_WAVE == 0) // goto OnKillMob; // TODO: Fire dialog // TODO: Stun yourself for cutscene // ... end; OnEmergency: .@m$=instance_mapname("042-2"); setd("$@GTEMP2_"+.@m$, $KAMELOT_PC[getcharid(2)]); setd("$@GTEMP3_"+.@m$, $KAMELOT_MX[getcharid(2)]); initnpctimer; end; OnEmergency2: dispbottom instance_npcname("#KDoor0422", $@KAMELOT_ID[.@g]); end; OnTimer1000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "??? : What's this? Why do I hear a commotion up there??", 0; .@gcount=getd("$@GTEMP2_"+.@m$); kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); // Prologue monsters end; OnTimer30000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "??? : WHAT?! This is not possible. Who are you, and how did you manage to come down here?", 0; end; OnTimer35000: .@m$=instance_mapname("042-2"); .@n$=instance_npcname(.name$); mapannounce .@m$, "??? : The sheer power of our lord should prevent anyone not under his control to go here.", 0; maptimer .@m$, 5000, .@n$+"::OnVerifyIntent"; end; OnTimer60000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "??? : HAHAHA! Meh, you will die anyways, so I can tell you that you never will even see our Lord.", 0; end; OnTimer67000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "??? : You require the key hidden in the caves, additionally you must overcome the magical seal.", 0; end; OnTimer74000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "??? : Both is impossible for weaklings like you lot.", 0; end; OnTimer80000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "General Krukan : Both is impossible for weaklings like you lot. Minions, ATTACK!", 0; .@gcount=getd("$@GTEMP2_"+.@m$); kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); end; OnTimer100000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "General Krukan : MUhahahahaha! Minions, Dispose of these Adventurers! Kill them already!", 0; .@gcount=getd("$@GTEMP2_"+.@m$); kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); end; OnTimer120000: .@m$=instance_mapname("042-2"); mapannounce .@m$, "General Krukan : *facepalm* Now, you're just being pathetic minions. How about you try a different approach and kill them already!", 0; .@gcount=getd("$@GTEMP2_"+.@m$); kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); end; OnTimer180000: .@m$=instance_mapname("042-2"); .@n$=instance_npcname(.name$); mapannounce .@m$, "General Krukan : Looks like if you want something done right you have to do it yourself. Charge!", 0; .@gcount=getd("$@GTEMP2_"+.@m$); .@avg=getd("$@GTEMP3_"+.@m$); kdoor0422Spawn(.@gcount*3, 20, 24, 59, 59); .@avg=getd("$@GTEMP3_"+.@m$); debugmes "BOSS - %d, map %s (power %d)", .@gcount, .@m$, .@avg; .@mob=monster(.@m$, 34, 26, strmobinfo(1, GeneralKrukan), GeneralKrukan, 1, .@n$+"::OnKillBoss"); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg); setunitdata(.@mob, UDT_STR, 1+.@avg/3); setunitdata(.@mob, UDT_AGI, 1+.@avg/3); setunitdata(.@mob, UDT_VIT, 1+.@avg/3); setunitdata(.@mob, UDT_INT, 1+.@avg/3); setunitdata(.@mob, UDT_DEX, 1+.@avg/3); setunitdata(.@mob, UDT_LUK, 1+.@avg/3); setunitdata(.@mob, UDT_ADELAY, 1372); setunitdata(.@mob, UDT_ATKRANGE, 3); // Battle Status setunitdata(.@mob, UDT_MAXHP, .@avg*300); setunitdata(.@mob, UDT_HP, .@avg*300); setunitdata(.@mob, UDT_ATKMIN, .@avg*65/10); setunitdata(.@mob, UDT_ATKMAX, .@avg*85/10); setunitdata(.@mob, UDT_DEF, 1+.@avg); setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10); setunitdata(.@mob, UDT_HIT, .@avg*12); // Advised: x3 setunitdata(.@mob, UDT_FLEE, .@avg*39/10); // Advised: x4 // Critical calculation .@min=15; .@max=max(.@min, min(50, .@avg/4)); setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); // Loop through setd("$@GTEMP_"+.@m$, .@mob); setd("$@GTEMP1_"+.@m$, 10); end; OnTimer185000: debugmes "Timer Running"; .@m$=instance_mapname("042-2"); .@mob=getd("$@GTEMP_"+.@m$); .@gdcount=getd("$@GTEMP2_"+.@m$); .@ratio=getunitdata(.@mob, UDT_HP)*10/getunitdata(.@mob, UDT_MAXHP); debugmes "Ratio %d/%d", .@ratio, getd("$@GTEMP1_"+.@m$); if (.@ratio < getd("$@GTEMP1_"+.@m$)) { mapannounce .@m$, "General Krukan : "+any("Charge!", "To the Abyss with you already!", "Kill them already!", "More of them are coming!", "Minions, ATTACK!"), 0; kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); setd("$@GTEMP1_"+.@m$, .@ratio); } debugmes "Restart timer"; setnpctimer 180001; end; OnVerifyIntent: .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; mesq l("Who are you, and how did you manage to come down here? The sheer power of our Lord prevents anyone not under his control to go here."); select l("We are strong fighters, and we want to free the King from his obsession."), l("Oh, yea, you are right, it was a mistake. Bye-bye."); mes ""; if (@menu == 2) { mesc l("ARE YOU SURE?"), 1; mesc l("This will remove you from the quest!"); next; if (askyesno() == ASK_YES) { mapannounce getmap(), "General Krukan : I praise you for running away, "+strcharinfo(0)+". You're not a fool it seems.", 0; warp "014-4", 67, 27; percentheal 100, 100; closeclientdialog; end; } } else { getexp $KAMELOT_MX[.@g]*6, $KAMELOT_MX[.@g]*2; } mesc l("With fresh conviction, you prepare yourself to the fight which draws near."); getitem GuildCoin, 1; close; OnKillMob: if (!playerattached()) end; .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; getexp $KAMELOT_MX[.@g]*5, $KAMELOT_MX[.@g]*2; end; OnKillBoss: setd("$@GTEMP_"+.@m$, 0); setd("$@GTEMP1_"+.@m$, 0); setd("$@GTEMP2_"+.@m$, 0); .@g=getcharid(2); dispbottom l("This is all in KAMELOT for now."); $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4; // FIXME // Player Reward for completing this stage getitem GuildCoin, min(1, $KAMELOT_MX[.@g]/20); getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10; // Guild Reward for completing this stage .@ggp=300+$KAMELOT_MX[.@g]*5; .@gxp=$KAMELOT_MX[.@g]*10; $GUILD_BANK[.@g]+=.@ggp; guildgetexp(.@gxp); // 10xp per player average level (max 1000/1500) // Announce mapannounce getmap(), strcharinfo(0)+" has defeated Krukan!", 0; // Guild Master Notification .@gm$=getguildmaster(.@g); if (!getcharid(3, .@gm$)) end; .@gma=getcharid(3, .@gm$); .@gmb=getcharid(0, .@gm$); if (!isloggedin(.@gma, .@gmb)) end; message .@gm$, strcharinfo(0)+" defeated Krukan: Guild GP +"+.@ggp+" Guild XP +"+.@gxp; stopnpctimer; // TODO: maptimer to give EXP to helpers/survivors // TODO: Arrest scene // TODO: Actual arresting end; function kdoor0422Spawn { debugmes "Spawning"; .@label$=instance_npcname(.name$)+"::OnKillMob"; .@gcount=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); .@avg=getd("$@GTEMP3_"+.@m$); .@m$=instance_mapname("042-2"); debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; freeloop(true); for (.@i=0; .@i < .@gcount; .@i++) { .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg); setunitdata(.@mob, UDT_STR, 1+.@avg/4); setunitdata(.@mob, UDT_AGI, 1+.@avg/4); setunitdata(.@mob, UDT_VIT, 1+.@avg/4); setunitdata(.@mob, UDT_INT, 1+.@avg/4); setunitdata(.@mob, UDT_DEX, 1+.@avg/4); setunitdata(.@mob, UDT_LUK, 1+.@avg/4); setunitdata(.@mob, UDT_ADELAY, 1672); setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); // Battle Status setunitdata(.@mob, UDT_MAXHP, .@avg*33); setunitdata(.@mob, UDT_HP, .@avg*33); setunitdata(.@mob, UDT_ATKMIN, .@avg*45/10); setunitdata(.@mob, UDT_ATKMAX, .@avg*65/10); setunitdata(.@mob, UDT_DEF, 1+.@avg*9/10); setunitdata(.@mob, UDT_MDEF, 1+.@avg*5/10); setunitdata(.@mob, UDT_HIT, .@avg*4); // Advised: x3 setunitdata(.@mob, UDT_FLEE, .@avg*35/10); // Advised: x4 // Critical calculation .@min=2; .@max=max(.@min, min(25, .@avg/5)); setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); // Loop through } freeloop(false); debugmes "Done spawn 042-2"; return; } // Script end }