// TMW2 scripts. // Authors: // Jesusalva // Description: // Part of the Doctor's Quest. // NOTE: Several things could be done to ensure the original owner is fighting. // I did none. // But if at any moment the boss is alone in the room, the fight resets. // Dead bodies should be warped out automagically. // Reward is 400,000 experience points (almost enough to level up a Lv 61) // But the reward is only given when cutscene is completed // Meaning if you merely espectate/help you won't get it. // For helpers (Everyone on map) they'll get 30,000 exp // Therefore, experience given is 30k + 370k 032-5,37,34,0 script #EpShow NPC_HIDDEN,2,0,{ end; OnInit: .ctrl = false; .platy = 0; .razor = 0; end; OnTouch: if (mobcount("032-5", "all")) end; if (getq(LoFQuest_EPISODE) != 15) end; if (getq2(LoFQuest_EPISODE) != 2); end; if (.ctrl) end; .ctrl=true; initnpctimer; end; OnTimer1000: .platy=monster("032-5", 39, 55, 1, strmobinfo(1, RedQueen), RedQueen); .razor=monster("032-5", 37, 57, 1, "The Black Razor", RedFollower); immortal(.platy); setunitdata(.platy, UDT_MODE, MD_BOSS|MD_PLANT|MD_NOKNOCKBACK); immortal(.razor); setunitdata(.razor, UDT_MODE, MD_BOSS|MD_PLANT|MD_NOKNOCKBACK); end; OnTimer5000: unittalk(.razor, "Uh?"); end; OnTimer10000: unittalk(.razor, "Who are you people!"); end; OnTimer15000: unittalk(.razor, "Don't tell me... You're with Prsm!"); end; OnTimer20000: unittalk(.platy, "They think they can conspire about us."); end; OnTimer25000: unittalk(.platy, "But I am the original queen and no one can steal this from me."); maptimer("032-5", 3000, "#EpShow::OnWarn1"); end; OnWarn1: dispbottom l("On your marks!"); sleep2(1000); dispbottom l("Ready..."); sleep2(1000); dispbottom l("FIGHT!"); end; OnTimer30000: unitwarp(.platy, "001-3-1", 19, 21); unitwarp(.razor, "001-3-1", 19, 21); sleep(25); unitkill(.platy); unitkill(.razor); sleep(25); .platy=monster("032-5", 39, 55, 1, strmobinfo(1, RedQueen), RedQueen); .razor=monster("032-5", 37, 57, 1, "The Black Razor", RedFollower); // The Black Razor needs tweaks setunitdata(.razor, UDT_MAXHP, 24000); setunitdata(.razor, UDT_HP, 24000); setunitdata(.razor, UDT_HIT, 24000); setunitdata(.razor, UDT_ADELAY, 1272); setunitdata(.razor, UDT_DMOTION, 48); setunitdata(.razor, UDT_SPEED, 480); // The Red Queen doesn't, but we need spawns and victory conditions stopnpctimer; .ctrl = false; end; }