// TMW2 scripts. // Authors: // Jesusalva // Description: // Questmaker Handbook 14.0 (F = Favorable) 024-6,31,23,0 script Talindra NPC_ELF_F,{ .@q = getq(FrostiaQuest_Talindra); if (BaseLevel < 65) { mesc l("The elf seems busy. She ignores you."); close; } if (.@q == 0) { if (frally()) goto L_Start_F; else goto L_Start_U; } else if (.@q == 1) { if (frally()) goto L_Submit_F; else goto L_Submit_U; } else if (.@q == 2) { if (frally()) goto L_Done_F; else goto L_Done_U; } Exception("Invalid quest state - "+str(.@q)); end; L_Start_F: mesn; mesq lg("Hey friend, could you do me a little favor?"); next; mesn; mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15); next; mesn; mesq l("Good luck!"); setq FrostiaQuest_Talindra, 1; close; L_Submit_F: mesn; mesq l("Did you got everything I've asked?"); mes sprintf("- %d %s", 15, getitemlink(CelestiaTea)); mes sprintf("- %d %s", 15, getitemlink(HerbalTea)); next; if (askyesno() == ASK_YES) { if (countitem(CelestiaTea) < 15 || countitem(HerbalTea) < 15) { mesn; mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); close; } inventoryplace EquipmentBlueprintD, 1; delitem CelestiaTea, 15; delitem HerbalTea, 15; getitem EquipmentBlueprintD, 1; getexp 50000, 0; setq FrostiaQuest_Talindra, 2; mesn; mesq l("Yay! Many thanks! I'll enjoy it! Here is the promised reward."); } close; L_Done_F: mesn; mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9)); close; ///////////////////////////////////////////////////////////////////////////////// L_Start_U: mesn; mesq l("Hey %s, could you do me a little favor?", get_race()); next; mesn; mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15); next; mesn; mesq l("Try to don't take too long!"); setq FrostiaQuest_Talindra, 1; close; L_Submit_U: mesn; mesq l("Did you got everything I've asked?"); mes sprintf("%d %s", 15, getitemlink(CelestiaTea)); mes sprintf("%d %s", 15, getitemlink(HerbalTea)); next; if (askyesno() == ASK_YES) { if (countitem(CelestiaTea) < 15 || countitem(HerbalTea) < 15) { mesn; mesq l("You liar, I'll teach you a lesson you won't forget!"); mesc l("%s stabs you with a dagger!", .name$); percentheal -55, 0; close; } inventoryplace EquipmentBlueprintD, 1; delitem CelestiaTea, 15; delitem HerbalTea, 15; getitem EquipmentBlueprintD, 1; getexp 50000, 0; setq FrostiaQuest_Talindra, 2; mesn; mesq l("Thanks! I'll enjoy it! Here is the promised reward."); } close; L_Done_U: mesn; mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9)); next; mesn; mesq l("...Go mind your own business, %s.", get_race()); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADTOP, TrapperHat); setunitdata(.@npcId, UDT_HAIRSTYLE, 20); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); npcsit; .sex = G_FEMALE; .distance = 5; end; }