// TMW2 scripts. // Authors: // Jesusalva // Description: // Ruler of Frostia (maybe we should instance this map so the king can walk) 024-16,30,23,0 script King Gelid NPC_ELF,{ .@q=getq(General_Narrator); if (.@q < 12) { nude(); atcommand("#dropall "+strcharinfo(0)); // Evil Exception("FATAL ERROR, PLAYER "+strcharinfo(0)+" NOT ALLOWED TO BE WITHIN FROSTIA'S CASTLE - REASON: SAULC IS A NOOB"); slide 30, 52; end; } if (.@q >= 17) goto L_Complete; if (.@q == 16) goto L_Report; if (.@q == 15) goto L_Campaign; if (.@q >= 13) goto L_MainQuest; mesn l("King Gelid Frozenheart"); mesq l("Hello."); next; mesn l("King Gelid Frozenheart"); mesq l("Yes. Frostia is a city-state, and ruled by me, King Gelid Frozenheart II."); next; mesn l("King Gelid Frozenheart"); mesq l("Is this letter yours? Very well, let me read."); next; mesn l("King Gelid Frozenheart"); mesq l("Hm hm. This sounds pretty concerning. Aiming at Sages is also a smart move, as they compose the Alliance Council."); next; mesn l("King Gelid Frozenheart"); mesq l("As about if I have any idea why they said they were from here? ...Actually, I do."); next; mesn l("King Gelid Frozenheart"); mesq l("That aside, I see you've helped Hurnscald Mayor, Nivalis Mayor, Halinarzo Librarian and even the Alliance Representative in Tulimshar!"); next; mesn l("King Gelid Frozenheart"); mesq lg("I'm quite interested in you, mah' girl!", "I'm quite interested in you, mah' boy!"); next; mesn l("King Gelid Frozenheart"); mesq l("So, only citzens, elves and dwarves are normally welcome here and I'm NOT going to make an exception."); next; mesn l("King Gelid Frozenheart"); mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); next; mesn l("King Gelid Frozenheart"); mesq l("If you rent an apartment, you'll become a \"citzen\" and be allowed here. Besides, you can buy stuff in your apartment to, for example, craft supplies."); next; mesn l("King Gelid Frozenheart"); mesq l("Did I said the best craftspeople in the world are here? %s, the legendary bow, was proudly crafted by the first king of Frostia!", getitemlink(Tyranny)); next; mesn l("King Gelid Frozenheart"); mesq l("He died many moons ago and his masterwork, Tyranny, will remain one of a kind forever... That is why we call it a ")+b(l("legendary weapon")+"."); next; mesc l("Legendary weapons can not be duplicated in any form, so only a single person in the world can own it at a time."); mesc l("Should the owner go missing for over a month, the legendary weapon returns to its original place and can be claimed by someone else."); next; // Finish the quest setq General_Narrator, 13; REAL_ESTATE_CREDITS+=5000; L_MainQuest: mesn l("King Gelid Frozenheart"); mesq l("Anyway, I'll give you @@ Real Estate Credits in advance. Go book yourself a room in the Inn. And then come back to me so we may discuss details.", 5000); next; mesc b(l(".:: Main Quest 6-1 ::.")), 3; msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40)); msObjective(true, l("* Deliver Nikolai's Letter to Frostia Mayor")); msObjective(ESTATE_RENTTIME >= gettimetick(2), l("* Rent a room in Frostia's Inn")); if (ESTATE_RENTTIME >= gettimetick(2)) goto L_Continue; close; L_Continue: next; mesn l("King Gelid Frozenheart"); mesq l("Great, I see you've already made yourself comfortable!"); next; mesn l("King Gelid Frozenheart"); mesq l("Do not hesitate to purchase furniture, it will help you tremendously in preparing for your ardous journey."); next; mesn l("King Gelid Frozenheart"); mesq l("Keep in mind that unlike houses, furniture acquired by previous owners will not be present."); next; mesn l("King Gelid Frozenheart"); mesq l("Bah, sorry my manners! I love to chat! Anyway, talk to any General of mine, just behind me. See if they need help."); next; mesn l("King Gelid Frozenheart"); mesq l("There's somewhere I want you to go, but you're not strong enough yet, so be patient and help them first."); if (getq(General_Narrator) == 13) { setq General_Narrator, 14, 0; getexp 0, 40; } close; L_Campaign: .@q=getq(FrostiaQuest_Homunculus); // We probably should apply you a penalty should you flee... no? setq3 FrostiaQuest_Homunculus, 0; // Long intro until you defeat the Yeti. if (!.@q) { mesn l("King Gelid Frozenheart"); mesq l("Listen. North of here, are the ruins of an old village. Said village is cursed, and nobody wants to go there."); next; mesn l("King Gelid Frozenheart"); mesq l("But if you're looking to go to the World Edge, the place where THE FATE OF THE WORLD WILL BE DECIDED..."); select l("Really?!"), l("[Say nothing]"); mes ""; switch (@menu) { case 1: mesc l("He laughs."); mesq lg("I'm just joking, mah' girl!", "I'm just joking, mah' boy!"); case 2: mesq l("I guess you are immune to rumors and scary stories."); } next; mesn l("King Gelid Frozenheart"); mesq l("I would bring some %s, just in case. Anyway, the place where you're going to is the village where %s was born.", getitemlink(Coffee), b(l("the Monster King"))); next; mesn l("King Gelid Frozenheart"); mesq l("I've sent a scout ahead, and he reported traps in the caves you'll be needing to traverse to get there."); next; mesn l("King Gelid Frozenheart"); mesq l("As you can guess, the village was abandoned. However, people are claiming to have seen people walking there, maybe shadows or zombies."); next; mesn l("King Gelid Frozenheart"); mesq l("As a King, I cannot simply ignore it. Of course, I really doubt it is zombies, but nobody wants to go. That's why I'm resorting to an adventurer like you."); next; } // This is a do{} loop do { mesn l("King Gelid Frozenheart"); mesq l("So, will you go?"); mesc l("WARNING: Difficult quest, bringing plenty of healing items strongly advised!"), 1; select l("Not right now."), l("Why not Andrei Sakar?"), l("What will be my reward?"), l("Yes, I'll go."); mes ""; switch (@menu) { case 1: close; case 2: mesn l("King Gelid Frozenheart"); if ($FIRESOFSTEAM < 10) mesq l("I tried. He asked for too much money."); else mesq l("Where have you been, pal? He perished."); next; break; case 3: mesn l("King Gelid Frozenheart"); mesq l("Whatever you find there is yours to keep."); next; mesn l("King Gelid Frozenheart"); mesq l("I'll also try to bring you to the world's edge, as you've asked."); next; break; case 4: cwarp "023-3", 63, 219; break; } } while (true); end; // fallback L_Report: mesn strcharinfo(0); mesc l("You report to the King about everything you've found and learned there."); next; mesn l("King Gelid Frozenheart"); mesq l("What?! This changes the whole history. Not only that, but this is a serious issue!"); next; mesn l("King Gelid Frozenheart"); mesq l("I thought I was going to send you into a nest of Yetis, but instead, I've sent you straight to the birthplace of Bandits and Assassins."); next; mesn l("King Gelid Frozenheart"); mesq l("The Blue Sage will want to know this, I'll write him a letter."); next; mesn l("King Gelid Frozenheart"); mesq l("Now, listen to me. I know I promised to bring you to the World's Edge."); next; mesn l("King Gelid Frozenheart"); mesq l("Truth is - I cannot do that. Obviously. But I know who can."); next; mesn l("King Gelid Frozenheart"); mesq l("Do you know the Land Of Fire Village? It is west of Hurnscald and a major town."); next; mesn l("King Gelid Frozenheart"); mesq l("It only loses to Tulimshar, as far as political and economical importance goes."); next; mesn l("King Gelid Frozenheart"); mesq l("Go to the townhall there and show the mayor this other letter."); next; mesn l("King Gelid Frozenheart"); mesq l("You need to prove your worth once again, though. So be ready."); next; mesn l("King Gelid Frozenheart"); mesq l("Good luck on your journey!"); // Ref. level 52/24 (almost 100% of exp table) getexp 142750, 3950; getvaultexp(10); setq General_Narrator, 17, 0, 0; close; L_Complete: mesn l("King Gelid Frozenheart"); mesq l("Welcome back. Please enjoy your stay here."); next; select l("Could I go back to that cave? It's a good farm spot."), rif($TYRAN_HOLDER$ == "", l("What do you know about the Tyranny Bow?")), l("Thanks, my liege."); mes ""; if (@menu == 1) cwarp "023-3", 63, 219; if (@menu == 2) { mesn l("King Gelid Frozenheart"); mesq l("It is one of the five legendary weapons. Legend says it was hidden in a tree on Aethyr, and will be given to the one who proves to be an excellent archer."); next; if ($GAME_STORYLINE < 4) { mesn l("King Gelid Frozenheart"); mesq l("But this is not a time of need, so it is unlikely to appear even if all other conditions were to be met."); close; } mesn l("King Gelid Frozenheart"); mesq l("If it was easy, someone would already have claimed it, so good luck if you plan in obtaining it."); } close; OnInit: /* equipment/legs/assassinpants-male.xml equipment/feet/boots-male.xml equipment/hands/armbands-male.xml hairstyles/hairstyle15.xml|#585858,A4A4A4,C0C0C0,ffffff equipment/head/crown.xml equipment/weapons/knife.xml equipment/chest/warlordplate-male.xml weapons/piouslayer/hit1.ogg */ .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, ImperialCrown); setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate); setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinPants); setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots // TODO: Armbands, imperial robe, etc. setunitdata(.@npcId, UDT_HAIRSTYLE, 15); setunitdata(.@npcId, UDT_HAIRCOLOR, 8); .distance=4; npcsit; end; }