// TMW2 scripts. // Authors: // Jesusalva // Description: // Questmaker Handbook 14.0 (F = Favorable) 024-1,58,28,0 script Taenya NPC_ELF_F,{ .@q = getq(FrostiaQuest_Taenya); if (BaseLevel < 52) { mesc l("The elf seems busy. She ignores you."); close; } if (.@q == 0) { if (frally()) goto L_Start_F; else goto L_Start_U; } else if (.@q == 1) { if (frally()) goto L_Submit_F; else goto L_Submit_U; } else if (.@q == 2) { if (frally()) goto L_Done_F; else goto L_Done_U; } Exception("Invalid quest state - "+str(.@q)); end; L_Start_F: mesn; mesq lg("Hey friend, could you do me a little favor?"); next; mesn; mesq l("I always wanted to taste a %s! But they don't grow anywhere, and I've heard the only way to obtain one is from %s. Unfortunately, I do not favor violence, so... Could you get one for me?", getitemlink(Manapple), getitemlink(BronzeBossGift)); next; mesn; mesq l("Thanks, I owe you one!"); setq FrostiaQuest_Taenya, 1; close; L_Submit_F: mesn; mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Manapple)); next; if (askyesno() == ASK_YES) { if (countitem(Manapple) < 1) { mesn; mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); close; } inventoryplace EquipmentBlueprintC, 1; delitem Manapple, 1; getitem EquipmentBlueprintC, 1; getexp 12000, 0; setq FrostiaQuest_Taenya, 2; mesn; mesq l("Yay! Many thanks! I'll enjoy it! Here, you can keep this."); } close; L_Done_F: mesn; mesq l("Hey, the %s you gave me was quite tasty, thanks!", getitemlink(Manapple)); next; mesn; mesq l("%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though.", b("Tametomo")); close; ///////////////////////////////////////////////////////////////////////////////// L_Start_U: mesn; mesq l("Hey %s, could you do me a little favor?", get_race()); next; mesn; mesq l("I always wanted to taste a %s! But they don't grow anywhere, and I've heard the only way to obtain one is from %s. Unfortunately, I do not favor violence, so... Could you get one for me?", getitemlink(Manapple), getitemlink(BronzeBossGift)); next; mesn; mesq l("I'll be waiting!"); setq FrostiaQuest_Taenya, 1; close; L_Submit_U: mesn; mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Manapple)); next; if (askyesno() == ASK_YES) { if (countitem(Manapple) < 1) { mesn; mesq l("You liar, I'll teach you a lesson you won't forget!"); mesc l("%s stabs you with a dagger!", .name$); percentheal -55, 0; close; } inventoryplace EquipmentBlueprintC, 1; delitem Manapple, 1; getitem EquipmentBlueprintC, 1; getexp 12000, 0; setq FrostiaQuest_Taenya, 2; mesn; mesq l("Thanks! I'll enjoy it! Here, you can keep this."); } close; L_Done_U: mesn; mesq l("Sorry, but I already ate the %s you gave me!", getitemlink(Manapple)); next; mesn; mesq l("%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though.", b("Tametomo")); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADTOP, TrapperHat); setunitdata(.@npcId, UDT_HAIRSTYLE, 9); setunitdata(.@npcId, UDT_HAIRCOLOR, 18); npcsit; .sex = G_FEMALE; .distance = 5; end; }