// TMW2 scripts. // Authors: // Jesusalva // Description: // Questmaker Handbook 14.0 (F = Favorable) 024-1,32,26,0 script Rydel NPC_ELF,{ .@q = getq(FrostiaQuest_Rydel); if (BaseLevel < 50) { mesc l("The elf seems busy. He ignores you."); close; } if (.@q == 0) { if (frally()) goto L_Start_F; else goto L_Start_U; } else if (.@q == 1) { if (frally()) goto L_Submit_F; else goto L_Submit_U; } else if (.@q == 2) { if (frally()) goto L_Done_F; else goto L_Done_U; } Exception("Invalid quest state - "+str(.@q)); end; L_Start_F: mesn; mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?"); next; mesn; mesq l("Bring me %d %s so I may study its properties and improve our town water quality!", 3, getitemlink(BottleOfDivineWater)); setq FrostiaQuest_Rydel, 1; close; L_Submit_F: mesn; mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater)); next; if (askyesno() == ASK_YES) { if (countitem(BottleOfDivineWater) < 3) { mesn; mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); close; } delitem BottleOfDivineWater, 3; getexp 24000, 0; setq FrostiaQuest_Rydel, 2; mesn; mesq lg("Thanks to you, my friend, we will soon have good water to drink."); } close; L_Done_F: mesn; mesq l("I am not done purifying the water yet. This may take years, but it'll be worth it."); next; mesn; mesq l("By the way, I've heard that the name of the wizard of Aethyr is the key to open its gates. But I don't know neither where the gates are, nor who is the \"wizard of Aethyr\"."); close; ///////////////////////////////////////////////////////////////////////////////// L_Start_U: mesn; mesq l("Hey silly %s, I need a favor from you.", get_race()); next; mesn; mesq l("I am not content with our water supply. It gives us common water, but we of the superior race deserve better water."); next; mesn; mesq l("So! Bring me %d %s so I may study its properties and make a purifier or enhancer for our well.", 3, getitemlink(BottleOfDivineWater)); setq FrostiaQuest_Rydel, 1; close; L_Submit_U: mesn; mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater)); next; if (askyesno() == ASK_YES) { if (countitem(BottleOfDivineWater) < 3) { mesn; mesq l("You liar, I'll teach you a lesson you won't forget!"); mesc l("%s slaps you!", .name$); percentheal -30, 0; close; } delitem BottleOfDivineWater, 3; getexp 24000, 0; setq FrostiaQuest_Rydel, 2; mesn; mesq l("Thanks to you, lowly %s, we will soon have water we deserve!", get_race()); } close; L_Done_U: mesn; mesq l("I won't share our water with you!"); next; mesn; mesq l("The name of the wizard of Aethyr is the key to open its gates. I've heard it'll open for a lowly %s as you, as long that you know both. But I don't think anyone here would share that with you!", get_race()); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADTOP, Beard); setunitdata(.@npcId, UDT_HAIRSTYLE, 4); setunitdata(.@npcId, UDT_HAIRCOLOR, 1); .sex = G_MALE; .distance = 5; end; }