// TMW2 scripts. // Authors: // Jesusalva // Description: // Questmaker Handbook 14.0 (F = Favorable) 024-1,114,45,0 script Meriel NPC_ELF_F,{ .@q = getq(FrostiaQuest_Meriel); if (BaseLevel < 42) { mesc l("The elf seems busy. She ignores you."); close; } if (.@q == 0) { if (frally()) goto L_Start_F; else goto L_Start_U; } else if (.@q == 1) { if (frally()) goto L_Submit_F; else goto L_Submit_U; } else if (.@q == 2) { if (frally()) goto L_Done_F; else goto L_Done_U; } Exception("Invalid quest state - "+str(.@q)); end; L_Start_F: mesn; mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?"); next; mesn; mesc l("*blushes*"); mesq l("Bring me %d %s. I cannot tell you what for, though!", 18, getitemlink(PurpleBlobime)); setq FrostiaQuest_Meriel, 1; close; L_Submit_F: mesn; mesq l("Did you got the %d %s I've asked?", 18, getitemlink(PurpleBlobime)); next; if (askyesno() == ASK_YES) { if (countitem(PurpleBlobime) < 18) { mesn; mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); close; } inventoryplace EquipmentBlueprintC, 1; delitem PurpleBlobime, 18; getitem EquipmentBlueprintC, 1; getexp 4210, 0; setq FrostiaQuest_Meriel, 2; mesn; mesq l("Ahh, he'll be so happy! Thanks! You can keep this."); } close; L_Done_F: mesn; mesq l("I've heard some elves, when they abandoned our original town, founded Aethyr somewhere up northwest. But all contact with it has since been lost."); close; ///////////////////////////////////////////////////////////////////////////////// L_Start_U: mesn; mesq l("Hey, can you spare me a moment?"); next; mesn; mesc l("*blushes*"); mesq l("I want %d %s! Don't worry, I can pay.", 18, getitemlink(PurpleBlobime)); setq FrostiaQuest_Meriel, 1; close; L_Submit_U: mesn; mesq l("Did you got the %d %s I've asked?", 18, getitemlink(PurpleBlobime)); next; if (askyesno() == ASK_YES) { if (countitem(PurpleBlobime) < 18) { mesn; mesq l("You liar, I'll show you to respect woman!"); mesc l("%s slaps you!", .name$); percentheal -30, 0; close; } inventoryplace EquipmentBlueprintC, 1; delitem PurpleBlobime, 18; getitem EquipmentBlueprintC, 1; getexp 4210, 0; setq FrostiaQuest_Meriel, 2; mesn; mesq l("Hihihi... Thanks! Here, you can keep this."); } close; L_Done_U: mesn; mesq l("I've heard some elves, when they abandoned our original town, founded Aethyr somewhere up northwest. But all contact with it has since been lost."); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADTOP, TrapperHat); setunitdata(.@npcId, UDT_HAIRSTYLE, 8); setunitdata(.@npcId, UDT_HAIRCOLOR, 11); npcsit; .sex = G_FEMALE; .distance = 5; end; }