// TMW2 scripts. // Authors: // Jesusalva // Description: // Questmaker Handbook 14.0 (F = Favorable) 024-1,73,48,0 script Erlan NPC_ELF,{ .@q = getq(FrostiaQuest_Erlan); if (BaseLevel < 40) { mesc l("The elf seems busy. He ignores you."); close; } if (.@q == 0) { if (frally()) goto L_Start_F; else goto L_Start_U; } else if (.@q == 1) { if (frally()) goto L_Submit_F; else goto L_Submit_U; } else if (.@q == 2) { if (frally()) goto L_Done_F; else goto L_Done_U; } Exception("Invalid quest state - "+str(.@q)); end; L_Start_F: mesn; mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?"); next; mesn; mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing here. Could you bring me %d %s? Thanks!", getitemlink(NymphPoison), 7, getitemlink(BottleOfSewerWater)); setq FrostiaQuest_Erlan, 1; close; L_Submit_F: mesn; mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater)); next; if (askyesno() == ASK_YES) { if (countitem(BottleOfSewerWater) < 7) { mesn; mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful."); close; } delitem BottleOfSewerWater, 7; getexp 10000, 0; Zeny+=5700; setq FrostiaQuest_Erlan, 2; mesn; mesq lg("Thanks, my friend. Here's some money."); } close; L_Done_F: mesn; mesq l("Thanks for the help earlier. Unfortunately, I had no luck yet."); next; mesn; mesq l("There are rumors about a sacred elf land, where our antecessors lived in peacefully somewhere close to here, but the path was lost. That's why we now live with dwarves."); close; ///////////////////////////////////////////////////////////////////////////////// L_Start_U: mesn; mesq l("Uh, a %s? How odd.", get_race()); next; mesn; mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing in a civilized town like ours.", getitemlink(NymphPoison)); next; mesn; mesq l("But you seem to have come from more savage and barbaric towns, so if you could bring me %d %s, that would be truly helpful.", 7, getitemlink(BottleOfSewerWater)); setq FrostiaQuest_Erlan, 1; close; L_Submit_U: mesn; mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater)); next; if (askyesno() == ASK_YES) { if (countitem(BottleOfSewerWater) < 7) { mesn; mesq l("You think you can fool me and lie? I'll teach you a lesson you won't forget!"); mesc l("%s slaps you!", .name$); percentheal -30, 0; close; } delitem BottleOfSewerWater, 7; getexp 10000, 0; Zeny+=5700; setq FrostiaQuest_Erlan, 2; mesn; mesq l("Heh, thanks %s. Here's some money.", get_race()); } close; L_Done_U: mesn; mesq l("No, I don't have any poison for your sampling yet."); next; mesn; mesq l("Our antecessors used to live peacefully in a sanctuary somewhere close to here, but the path was lost. That's why we now live with dwarves."); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); setunitdata(.@npcId, UDT_HEADTOP, Beard); setunitdata(.@npcId, UDT_HAIRSTYLE, 6); setunitdata(.@npcId, UDT_HAIRCOLOR, 20); npcsit; .sex = G_MALE; .distance = 5; end; }