// TMW2 scripts. // Authors: // Jesusalva // TMW Org. // Description: // Workers which produces pages // helperM* // NivalisQuest_BlueSagePagemaker STRUCTURE // FIELD 1: // MAIN STATE // FIELD 2: // BOOK MAKING QUEST // 1 - Illustrations delivered (BS_PMINK) // 2 - Bindings delivered (BS_PMBINDING) // 4 - Pages delivered (BS_PMPAGE) // 8 - Glue delivered (BS_PMGLUE) // =15: All items delivered 020-7-1,36,31,4 script Santeri NPC_BLUESAGEWORKER_MA,{ function askQuestion; .@qt=getq2(NivalisQuest_BlueSagePagemaker); mesn; if (.@qt & BS_PMGLUE) mesq l("Thanks to you, our glue supply is replenished and we can repair those books."); else mesq l("Welcome. Are you an adventurer? I could use some help."); // Begin here askQuestion(); .@qt=getq2(NivalisQuest_BlueSagePagemaker); mes ""; mesn; mesq l("You see, we're working on repairing all of the damaged books and creating new ones for those that were lost."); next; mesn; mesq l("Therefore we need a lot of glue, but our supplies are nearly used up. I need @@/@@ @@ as ingredient to make new glue.", countitem(WolvernTooth), 3, getitemlink(WolvernTooth)); next; mesn; mesq l("Do you have that? I have the other materials but I couldn't get it... @@ are too dangerous, they are level @@ monsters.", getmonsterlink(Wolvern), strmobinfo(3,Wolvern)); if (countitem(WolvernTooth) < 3) close; next; if (askyesno() == ASK_NO) { mes ""; mesn; mesq l("That's a pity."); close; } mes ""; delitem WolvernTooth, 3; setq2 NivalisQuest_BlueSagePagemaker, .@qt|BS_PMGLUE; getexp 3535, 215; // 20% from reference levels 36/16. It's part of main story. // Exp reward will not change. It applies to Job Exp on same rate. mesn; mesq l("Great! Thank you!"); close; function askQuestion { .@qs=BSQuestion(getq(NivalisQuest_BlueSage)); do { .@q=getq(NivalisQuest_BlueSage); .@q2=getq2(NivalisQuest_BlueSage); .@q3=getq3(NivalisQuest_BlueSage); .@qt=getq2(NivalisQuest_BlueSagePagemaker); next; select rif(!(.@qt & BS_PMGLUE), any(l("Can I help you?"), l("I am. What heroic action is needed?"))), rif(.@qs & BS_QVISITOR, l("Do you know anything about the strange visitor?")), rif(.@qs & BS_QHELPER, l("What's your opinion of Peetu and his work?")), any(l("I need to leave."), l("See you."), l("Bye."), l("I'm just a lurker.")); mes ""; switch (@menu) { case 2: mesn; mesq l("There was a visitor with a mask? I didn't notice. You see, I spend most of my time in the workshop, and concentrate on my work. There are other helpers who attend to the visitors. And hopefully keep them from disturbing my concentration."); break; case 3: mesn; mesq l("Oh, that's an interesting question. I was really surprised when I heard that he was responsible for the failure. I've worked together with him before, and I have to say, it really was a pleasure. He's very accurate and diligent, but also polite and helpful."); next; mesn; mesq l("I really wonder what went wrong. I can't imagine Peetu messing up something so important."); if (!(.@q3 & .bsId)) setq3 NivalisQuest_BlueSage, .@q3 | .bsId; break; case 4: mesn; mesq l("Hm. Then please don't disturb me, I'm trying to concentrate."); close; } } while (@menu != 1); return; } OnInit: .bsId=BS_NPC04; .sex=G_MALE; .distance=5; end; }