// TMW2 scripts. // Author: // Jesusalva // TMW-BR Team // The Mana World Team // Description: // Agostine the Legendary Tailor // Quest struct: // Quest State, NÂș of furs, Randomness Limiter 020-6,30,26,0 script Agostine NPC_EDOUARD,{ mesn l("Agostine, the Legendary Tailor"); mesq l("Oui, welcome to this fine shop! My name is Agostine, the legendary tailor!"); next; mesn l("Agostine, the Legendary Tailor"); mesq l("Some people say that I am the best tailor in the world, but I think I am the best one in the universe!"); next; mesn l("Agostine, the Legendary Tailor"); mesq l("As long that you have the money, and some really high quality material, I can tailor anything ugly in something fashion!"); mesc l("As long that Saulc doesn't draws the sprites for my stuff, that is! %%a"); // That's a joke. next; L_Main: .@q=getq(NivalisQuest_Agostine); .@q2=getq2(NivalisQuest_Agostine); .@q3=getq3(NivalisQuest_Agostine); mesn l("Agostine, the Legendary Tailor"); mesq l("So, what will it be?"); select l("I'm fine, thanks!"), rif(.@q < 2, l("How much would be the budget for Fur Boots?")); mes ""; switch (@menu) { case 1: closeclientdialog; npctalkonce l("Arrevouir!"); close; case 2: // Once in a while you need to drink him if (.@q % 2 == 0) goto L_Beer; goto L_FurBoots; } close; L_Beer: mesn l("Agostine, the Legendary Tailor"); mesq l("HOLD THAT! I actually like to drink, and spend some drinking nights with Saulc and Crazyfefe!"); next; mesn l("Agostine, the Legendary Tailor"); mesq l("Beer is nice, but sometimes I want something more exotic to drink! Oui, we need a proper bar here!"); next; mesn l("Agostine, the Legendary Tailor"); mesq l("So, what about this: You bring me a @@ and I'll tailor anything you need!", getitemlink(RedPlushWine)); if (!countitem(RedPlushWine)) close; next; select l("Here, you can have a glass."), l("Sorry, I have nothing."); mes ""; if (@menu == 1) { delitem RedPlushWine, 1; setq1 NivalisQuest_Agostine, .@q+1; mesn l("Agostine, the Legendary Tailor"); mesq l("Aaaaaahhh... Oui, that's a good wine! So, what will it be?"); goto L_Main; } else { mesn l("Agostine, the Legendary Tailor"); mesq l("That is a pity..."); } close; L_FurBoots: mesn l("Agostine, the Legendary Tailor"); mesq l("So, you want some @@ to keep you comfy on this harsh winter?", getitemlink(FurBoots)); next; mesn l("Agostine, the Legendary Tailor"); mesq l("Well, as with any legendary tailor, you must bring the materials yourself, and pay the work fee!"); next; mesn l("Agostine, the Legendary Tailor"); // Roughly 125 fishes and 15~100 fur mesq l("For the @@, I'll need 5 ##Bhigh-quality##b @@, and @@ GP for work fee!", getitemlink(FurBoots), getitemlink(WhiteFur), format_number(7125)); mesq l("I'll also need @@ as base material!", getitemlink(Boots)); mesc l("(Note: Agostine will destroy low quality materials!)"); next; select l("Legendary my ass! What a rip-off!"), l("I'll start delivering the fur!"), l("I have everything, can you tailor it?"); switch (@menu) { case 1: goto L_Main; case 2: goto L_DeliverFur; case 3: @agostine_item=FurBoots; @agostine_base=Boots; @agostine_fee=7125; @agostine_fur=5; goto L_Craft; } close; // Fur minigame L_DeliverFur: .@q2=getq2(NivalisQuest_Agostine); .@q3=getq3(NivalisQuest_Agostine); mesc l("You already delivered @@ high-quality patches of white fur.", .@q2); select rif(countitem(WhiteFur), l("Is this high-quality fur?")), l("Maybe later."); mes ""; if (@menu == 2) goto L_Main; mesc l("Agostine takes the fur from your hands."); delitem WhiteFur, 1; .@success=rand(6,26)-.@q3; // You will never need more than 20 fur nor less than fur per patch if (.@success <= 1) { mesc "%%H " + l("He looks pleased."); getexp 100, 25; setq2 NivalisQuest_Agostine, .@q2+1; setq3 NivalisQuest_Agostine, .@q2; next; mesn l("Agostine, the Legendary Tailor"); mesq l("That's some good white for you've got here!"); } else { mesc l("He looks displeased and destroys the fur."); getexp 15, 5; setq3 NivalisQuest_Agostine, .@q3+1; next; mesn l("Agostine, the Legendary Tailor"); mesq l("It was an awful cut! Don't think any piece of a sightly lower material will have part in my art!"); } goto L_DeliverFur; // Agostine item crafting L_Craft: .@q=getq(NivalisQuest_Agostine); .@q2=getq2(NivalisQuest_Agostine); .@q3=getq3(NivalisQuest_Agostine); if (.@q2 < @agostine_fur) { mesn l("Agostine, the Legendary Tailor"); mesq l("You haven't provided me enough High-Quality White Fur! Go back to hunting!"); next; goto L_Main; } if (Zeny < @agostine_fee) { mesn l("Agostine, the Legendary Tailor"); mesq l("You don't have enough money! I am an expensive tailor, I want @@ GP!", format_number(@agostine_fee)); next; goto L_Main; } if (!countitem(@agostine_base)) { mesn l("Agostine, the Legendary Tailor"); mesq l("You haven't provided me the @@ for the base material!", getitemlink(@agostine_base)); next; goto L_Main; } inventoryplace @agostine_item, 1; delitem @agostine_base, 1; setq2 NivalisQuest_Agostine, .@q2-@agostine_fur; Zeny=Zeny-@agostine_fee; getitem @agostine_item, 1; setq1 NivalisQuest_Agostine, .@q+1; getexp @agostine_fee, @agostine_fur*125; mesn l("Agostine, the Legendary Tailor"); mesq lg("Here you go, my friend! Please enjoy!"); next; goto L_Main; OnInit: .sex = G_OTHER; .distance = 4; end; }