// TMW2 Script // Author: // Saulc // Vasily_Makarov (original from Evol) // Jesusalva // Description: // Status Reset 020-3,26,28,2 script Mede NPC_PLAYER,{ speech S_LAST_NEXT, l("I am @@, an alchemist specialized in reset potions.", .name$); L_Menu: .@plush_count = BaseLevel*220-(9*220); // Lv 10: 220 GP // Lv 90: 1.782 GP if (BaseLevel > 10) .@plush_count = .@plush_count/(BaseLevel/9); select l("Can you reset my stats please?"), rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_MonsterPot; case 3: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: ConfirmStatusReset(); goto L_Quit; L_MonsterPot: mesn; mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); next; mesn; mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); next; goto L_Quit; L_Quit: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat); setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 4; npcsit; end; }