// TMW2 scripts. // Authors: // Jesusalva // Description: // Essential scripts any city must have // Description: // The Travelers travel around the world telling stories. 020-1,44,67,0 script Knox The Traveler NPC_F_COINKEEPER,{ mesn; if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$); if (strcharinfo(0) == $MOST_HEROIC$) next; mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$); next; mesq l("You can buy rare items with me, or I can tell you about different cities in our world."); L_Menu: mes ""; menu l("I want to trade with you."), L_Trade, l("Tell me about Tulimshar."), L_Tulim, l("Tell me about Nivalis."), L_Nival, l("Tell me about Frostia."), L_Frost, l("Tell me about Thermin."), L_Therm, l("Sorry, I'll pass."), L_Close; L_Tulim: mes ""; mesn; mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar."); next; mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city."); next; mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things."); next; mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here."); next; goto L_Menu; L_Nival: mes ""; mesn; mesq l("Nivalis was the last human settlement built during the First Era."); next; mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons."); next; mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!"); next; mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!"); next; goto L_Menu; L_Frost: mes ""; mesn; mesq l("Frostia is the only city known that was not founded by humans."); next; mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass."); next; mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found."); next; mesq l("Some of finest elven craftmanship can be found there, like bows, for example."); next; goto L_Menu; L_Therm: mes ""; mesn; mesq l("Thermin is also known as the lost city. It was once founded to mine ores, and export to everyone."); next; mesq l("I think it was the Orcs and Raijins town. It was laid to waste by Yetis."); next; mesq l("Most Orcs become nomads and Raijins moved to Hurnscald, but they say Thermin might have been rebuilt somewhere else."); next; mesq l("On the ruins you may find free loot... And on the new town, you may find the sturdiest stuff of all."); next; goto L_Menu; L_Trade: mesn; mesq l("Use your @@ as currency!", getitemlink(StrangeCoin)); tutmes l("%s is obtained during events, daily logins, heroic deeds, gifts, etc. But cannot be bought with real money.", getitemlink(StrangeCoin)); next; openshop "Aeros Trader"; closedialog; L_Close: close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, UglyChristmasSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 22); setunitdata(.@npcId, UDT_HAIRCOLOR, 8); npcsit; .sex = G_MALE; .distance = 5; end; } // Description: // Banker. 020-2,30,25,0 script Ben#NivBanker NPC_LLOYD,{ Banker(.name$, "Nivalis", 10000); close; OnInit: .sex = G_MALE; .distance = 5; end; } // Description: // Barber. 020-1,88,76,0 script Camilot NPC_ELVEN_FEMALE_ARMOR_SHOP,{ function setRace { clear; setnpcdialogtitle l("Debug - Modify Race"); mes l("Race") + ": " + $@allraces$[Class]; next; mes l("Please select the desired race."); select("Human:Ukar:Redy:Elf:Orc:Raijin:Tritan"); jobchange max(0, @menu-1); return; } mesn; mesq l("Hi! Do you want a hair cut?"); do { select l("What is my current hairstyle and hair color?"), l("I'd like to get a different style."), l("Can you do something with my color?"), rif(is_staff(), l("I am a GM, and I want to change my Race!")), l("I'm fine for now, thank you."); switch (@menu) { case 1: BarberSayStyle 3; break; case 2: BarberChangeStyle; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Enjoy your new style."); l("Anything else?"); break; case 3: BarberChangeColor; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I hope you like this color."); l("Anything else?"); break; case 4: setRace; break; case 5: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Feel free to come visit me another time."); goodbye; } } while (1); close; OnInit: .sex = G_FEMALE; .distance = 5; end; } // Description: // Soul Menhir 020-1,57,63,0 script Soul Menhir#niv NPC_SOUL_SNOW,{ @map$ = "020-1"; setarray @Xs, 56, 57, 58, 56, 58, 56, 57, 58; setarray @Ys, 62, 62, 62, 63, 63, 64, 64, 64; @x = 0; @y = 0; callfunc "SoulMenhir"; @map$ = ""; cleararray @Xs[0], 0, getarraysize(@Xs); cleararray @Ys[0], 0, getarraysize(@Ys); @x = 0; @y = 0; close; }