// TMW2 scripts. // Authors: // Jesusalva // Description: // Protect Nivalis 020-1,49,48,0 script Lieutenant Joshua NPC_PLAYER,{ // The Monster King guild have a special menu if (strcharinfo(2) == "Monster King") goto L_MKControl; if ($NIVALIS_LIBDATE) { mesn; mesq l("Nivalis was liberated @@ ago.", FuzzyTime($NIVALIS_LIBDATE)); close; } else { legiontalk; end; } L_MKControl: mesn; mes "Oh noes! You've found the Nivalis control panel!"; next; select l("Abort"), l("Initiate a siege"); mes ""; if (@menu == 2) { doevent "Lieutenant Joshua::OnStartSiege"; closedialog; } close; OnMKSiege: $@SIEGE_ABORTED = false; OnStartSiege: kamibroadcast(col("WARNING! WARNING! Monster Army is moving towards Nivalis!!",1)); do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime); initnpctimer; end; // Timers OnTimer5000: .siegetime+=5; do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime); switch (.siegetime) { // Monster Army arrives in town case 60: disablenpc "Serge"; disablenpc "Knox The Traveler"; disablenpc "Camilot"; disablenpc "Mede"; disablenpc "Gambler#020-4"; disablenpc "Gambling Xan"; disablenpc "Baktar"; disablenpc "Bracco"; disablenpc "Agostine"; break; // Monster Army deployed in town case 90: disablenpc "Ben#NivBanker"; break; // Monster army have withdrawn completly case MK_SIEGE_DURATION: .siegetime=0; announce(("Nivalis siege is over!"), bc_all); enablenpc "Serge"; enablenpc "Knox The Traveler"; enablenpc "Camilot"; enablenpc "Mede"; enablenpc "Gambler#020-4"; enablenpc "Gambling Xan"; enablenpc "Baktar"; enablenpc "Bracco"; enablenpc "Agostine"; enablenpc "Ben#NivBanker"; stopnpctimer; end; break; } // Loop again initnpctimer; end; OnInit: .siegetime=0; .sex = G_MALE; .distance = 4; // Check items.xml for info about this. .@npcId = getnpcid(); setunitdata(.@npcId, UDT_HEADTOP, BullHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots setunitdata(.@npcId, UDT_WEAPON, Backsword); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 15); end; }