// TMW2 scripts. // Authors: // The Mana World Team // Jesusalva // Description: // Elf, main quest is rescuing Cindy (she's kidnapped by Yetis every once in a while) // Once you complete her quest (requires some scheduling which the Yeti King provides), // you'll gain some needed Reputation Points to be able to cross Frostia Gates. // Note this is counted with other Frostia quests to reduce the toll of entering Frostia // (With high Frostia reputations, you get rid of the tax and high honors, but this // also raise/blocks Orc Village Entrance. Because if you haven't noticed, there's a // delicate equilibrium between Elves and Orcs.) // // Globally Controled Quest. Sometimes, she's here. Other times, this NPC is // disabled and the one inside the house is active. That's done with a walk // animation. // // Related Quests: Nivalis Well, Celestia Quest, Frostia Quest // Main Quest: Cindy Quest // Reward: Something awesome, probably. // Advised Level: Groups of level 80 players. // // Quest Variable: NivalisQuest_Cindy // 0: Quest Not Started // 1: Angela assigned the quest // 2: Yeti instructions were received // 3: Yeti quest complete, received instructions // 4: Checkpoint // 5: Cindy was rescued! // // Global Variable: $@CINDY_STATE // 0: Status is clean (she'll be kidnapped next interation) // %1: Cindy still wasn't rescued // %2: A party is fighting currently (the division value is the difficulty level, and affects minimum level) // >1500000000: Cindy is safely at home (until this date +%s) 019-2,75,25,0 script Angela#Outside NPC_ELF_F,{ if ($@CINDY_STATE > gettimetick(2)) goto L_Safe; if (BaseLevel < 60) { hello; end; } if ($@CINDY_STATE % 2 == 1) goto L_Worried; if (getq(NivalisQuest_Cindy) == 0) goto L_Start; mesn; mesq l("Please find my lovely daughter!"); if (getq(NivalisQuest_Cindy) == 1 && getq(NivalisQuest_Well) < 2 && @yetiagro) { next; select l("I will, don't worry."), l("She isn't on that cave."); mes ""; if (@menu == 2) { mesn; mesq l("Do you have mental issues? I mean, of course there is a secret passage there!"); next; mesn; mesq l("I think the switches may open it, but I couldn't flip them."); next; mesn; mesq l("I guess you'll need an Yeti for that, but those on the cave are murderous."); CINDY_PLAYER_STRUCK=true; next; mesn; mesq l("Besides, I'm not an Yeti expert. I don't understand how these creatures think, nor do I care! I only want Cindy back home safely!!"); if (TUTORIAL) mesc l("Don't we know any Yeti specialist? Maybe Celestia?"); } } close; L_Safe: mesn; mesq l("Ah, what a wonderful day."); close; L_Worried: mesn; mesq l("The group of warriors which went into the cave to rescue my precious Cindy still haven't returned... I'm worried with them, too..."); close; L_Start: mesn; mesq l("My daughter! My precious Cindy, why it had to be you?!"); next; mesn; mesq l("Please, help my precious! Save her! Oh, my precious Cindy..."); next; mesn col(l("Rescuing Cindy Quest"),1); mesc l("You are about to accept a high-risk quest. You cannot complete it alone."), 1; mesc l("Help the distressed woman to save her daughter? ALL PLAYERS are penalized with failures."), 1; select l("[Decline Quest]"), l("[Accept Quest]"); mes ""; if (@menu == 1) { mesn strcharinfo(0); mesq lg("Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it."); close; } mesn; mesq l("Awful Yetis kidnapped my daughter, and brought her to the cave. Please save her!"); next; mesn; mesq l("Ah, but don't distress them if you can't save her! My precious daughter life is more important than anything!"); next; mesn; mesq l("I'll reward you and your friends in an appropriate way, but if you endanger her... Oh, my poor Cindy..."); next; movecam rand(-20,20), rand(-20,20); sleep2(80); movecam rand(-20,20), rand(-20,20); sleep2(80); movecam rand(-20,20), rand(-20,20); sleep2(80); movecam rand(-20,20), rand(-20,20); sleep2(80); restorecam; mes ""; mesc l("[Quest Accepted]"), 1; mesc l("Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest."), 1; mesc l("Advised party size: From 3 and above"); channelmes("#world", strcharinfo(0) + " said to be brave enough to help Angela rescuing her daughter!"); setq NivalisQuest_Cindy, 1; close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, KnitHat); setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_WEAPON, CottonSkirt); setunitdata(.@npcId, UDT_HAIRSTYLE, any(7,8,9,10,11,12,13,19,20)); setunitdata(.@npcId, UDT_HAIRCOLOR, rand(0,20)); .sex = G_FEMALE; .distance = 5; end; }