// TMW2 Scripts // Author: // Jesusalva // Description: // Warp System Forgotten Shrine (rough duplicates) ////////// Warp System below this file 018-6-3,86,32,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 86, 44; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNorth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; } 018-6-3,86,43,0 script #01863_fromNorthtoOut NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 86, 31; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,64,50,0 script #01863_fromNorthtoNW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 58, 67; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,58,66,0 script #01863_fromNWtoNorth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 65, 50; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNorth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,119,50,0 script #01863_fromNorthtoNE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 122, 68; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,122,67,0 script #01863_fromNEtoNorth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 118, 50; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNorth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,67,75,0 script #01863_fromNWtoNC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 79, 71; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,78,71,0 script #01863_fromNCtoNW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 66, 75; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,57,83,0 script #01863_fromNWtoSW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 57, 97; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,57,96,0 script #01863_fromSWtoNW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 57, 82; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,112,75,0 script #01863_fromNEtoNC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 101, 70; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,102,70,0 script #01863_fromNCtoNE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 113, 75; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,121,84,0 script #01863_fromNEtoSE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 121, 97; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,121,96,0 script #01863_fromSEtoNE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 121, 83; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,57,113,0 script #01863_fromSWtoSouth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 64, 131; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSouth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,63,131,0 script #01863_fromSouthtoSW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 57, 112; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,123,113,0 script #01863_fromSEtoSouth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 119, 131; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSouth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,120,131,0 script #01863_fromSouthtoSE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 123, 112; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,66,106,0 script #01863_fromSWtoSC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 79, 110; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,78,110,0 script #01863_fromSCtoSW NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 65, 106; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSW"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,112,110,0 script #01863_fromSEtoSC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 101, 110; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,102,110,0 script #01863_fromSCtoSE NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 113, 110; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSE"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,92,137,0 script #01863_fromSouthtoOut NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 92, 151; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,92,150,0 script #01863_fromOuttoSouth NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 92, 136; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSouth"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; } 018-6-3,90,84,0 script #01863_fromCCtoNC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 90, 73; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomNC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,90,96,0 script #01863_fromCCtoSC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 90, 106; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomSC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,90,74,0 script #01863_fromNCtoCC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 90, 85; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomCC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } 018-6-3,90,105,0 script #01863_fromSCtoCC NPC_SUMMONING_CIRC,0,0,{ dispbottom l("I should be prepared before walking on this."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Warp you to next room coordinates slide 90, 95; // Execute the next room code and finish doevent instance_npcname("#01863_InstCtrl")+"::OnRoomCC"; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; OnInstanceInit: disablenpc instance_npcname(.name$); end; } ////////// Leave room 018-6-3,30,152,0 script #01863_SWLeave NPC_SUMMONING_CIRC,0,0,{ dispbottom l("This will bring me back to the Hall."); end; OnTouch: // Disable any other active portal 01863_DisableAllWarps(); // Lead you outside warp BarbaraInstCheck(0), 90, 68; end; // NPC must remain hidden. OnInit: disablenpc .name$; end; } 018-6-3,146,25,0 duplicate(#01863_SWLeave) #01863_NELeave NPC_NO_SPRITE