// TMW2 Scripts // Author: // Jesusalva // Description: // Controls Forgotten Shrine // 01863_RelevanceCheck ( Room ID ) function script 01863_RelevanceCheck { .@id=getarg(0); .@q=getq(LoFQuest_Barbara); .@q2=getq2(LoFQuest_Barbara); .@q3=getq3(LoFQuest_Barbara); if (.@q < 3) Exception("INVALID QUEST STATE, REVCHECK", RB_DEFAULT|RB_ISFATAL); if (.@q != 3) return false; if (.@q3 & .@id) return false; return true; } // Main Controller for Instanced maps 018-6-3,0,0,0 script #01863_InstCtrl NPC_HIDDEN,{ end; // Map, x1, y1, x2, y2, mob, amount function AreaMonsterB { .@m$=getarg(0); .@x1=getarg(1); .@x2=getarg(3); .@y1=getarg(2); .@y2=getarg(4); .@mi=getarg(5); .@am=getarg(6); if (!.@am) return; areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, .@am); //, instance_npcname(.name$)+"::OnKill"+.@mi); return; } // Map, x1, y1, x2, y2, mob, bossID function AreaMonsterBoss { .@m$=getarg(0); .@x1=getarg(1); .@x2=getarg(3); .@y1=getarg(2); .@y2=getarg(4); .@mi=getarg(5); .@id=getarg(6); areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKill"+.@id); return; } // BossRoom ( RoomID, x1, y1, x2, y2, adjustment ) // Adjustment is for bigger rooms. Defaults to false. function BossRoom { .@id=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); .@ad=getarg(5, false); // True: Must spawn boss, False: Allow to use warps if (01863_RelevanceCheck(.@id)) { mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc; // Spawn a boss. Aggressive chance: 33% AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2 any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id); // BIG ROOM: 6~12 support units // SMALL ROOM: 5~10 support units AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackSlime, rand2(2,4)+.@ad); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 DarkLizard, rand2(1,2)+.@ad); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackScorpion, rand2(1,2)); AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 Archant, rand2(1,2)-.@ad); // Only spawn the fast Hooded Ninja on big rooms if (.@ad) { AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 HoodedNinja, any(0,0,1)); } } return; } OnRoomA: BossRoom(1, 62, 41, 121, 58, true); end; // Kill boss will use setq3 and also erase any remaining monster OnKill1: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|1; killmonsterall(getmap()); end; OnKill2: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|2; killmonsterall(getmap()); end; OnKill4: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|4; killmonsterall(getmap()); end; OnKill8: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|8; killmonsterall(getmap()); end; OnKill16: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|16; killmonsterall(getmap()); end; OnKill32: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|32; killmonsterall(getmap()); end; OnKill64: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|64; killmonsterall(getmap()); end; OnKill128: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|128; killmonsterall(getmap()); end; OnKill256: .@q3=getq3(LoFQuest_Barbara); setq3 LoFQuest_Barbara, .@q3|256; killmonsterall(getmap()); end; }