// TMW-2 Script. // Author: // Jesusalva // Description: // Leather Trousers quest (lv 48) // Variable: // LilitQuest_Shaabty // 0 - Not enough level // 1 - Quest assigned // 2 - Requested the material // 3 - Craft is in progress // 4 - Quest Complete // Var2: // Controls how many snakes you killed down there. // It counts regardless of quest state. // Var3: // Timer for state 3 018-5-3,29,38,0 script Shaabty NPC_FAIRY_A,{ function LTask; .@q=getq(LilitQuest_Shaabty); switch (.@q) { case 0: goto L_Start; break; case 1: goto L_Return; break; case 2: goto L_Craft; break; case 3: goto L_Craft2; break; case 4: goto L_Start; break; } Exception(l("Invalid quest state: @@", .@q), RB_DEFAULT|RB_SPEECH|RB_ISFATAL^RB_DISPBOTTOM); close; L_Start: mesn l("Shaabty the Fairy"); mesq l("I always wanted to live in this town. I'm glad I managed to move from LoF Village to here."); next; mesn l("Shaabty the Fairy"); mesq l("A shame there are snakes below the ground. I really, really hate snakes, like every fairy."); if (BaseLevel < 45 || .@q >= 3) close; next; mesn l("Shaabty the Fairy"); mesq l("Maybe you could do me a favour, though?"); setq1 LilitQuest_Shaabty, 1; LTask(); close; function LTask { mesn l("Shaabty the Fairy"); mesq l("I would love to see the skin of two @@.", getmonsterlink(MountainSnake)); next; mesn l("Shaabty the Fairy"); mesq l("They live below this town. Can you do this for me?"); next; return; } L_Return: LTask(); .@q2=getq2(LilitQuest_Shaabty); // 0.98% DR (skin) - Reference is 0.32% // 2 snake skins should take ~200 kills if (countitem(MountainSnakeSkin) >= 2) { if (.@q2 < 100) { mesn l("Shaabty the Fairy"); mesq l("I see two snake skins, but you didn't killed them down there. That defeats the whole purpose."); } else { goto L_Finish; } } else { mesn l("Shaabty the Fairy"); mesq l("That's not a couple of skins."); } close; L_Finish: mesc l("Deliver @@ @@ to @@?", 2, getitemlink(MountainSnakeSkin), .name$), 1; next; if (askyesno() == ASK_YES) { delitem MountainSnakeSkin, 2; setq1 LilitQuest_Shaabty, 2; getexp 20000, 200; mesn l("Shaabty the Fairy"); mesq l("Thanks. Please come back later, there is something I want to do for you."); } close; L_Craft: mesn l("Shaabty the Fairy"); mesq l("So, I was thinking in crafting a @@ for you.", getitemlink(LeatherTrousers)); next; mesn l("Shaabty the Fairy"); mes l("For that, I'll need @@/@@ @@.", countitem(LeatherPatch), 10, getitemlink(LeatherPatch)); mes l("And a commission of @@/@@ GP.", format_number(Zeny), format_number(8000)); if (countitem(LeatherPatch) < 10 || Zeny < 8000) close; next; mesc l("Pay for her handi-work?"); if (askyesno() == ASK_YES) { delitem LeatherPatch, 10; Zeny-=8000; setq1 LilitQuest_Shaabty, 3; //setq3 LilitQuest_Shaabty, gettimeparam(GETTIME_HOUR)+2; setq3 LilitQuest_Shaabty, gettimetick(2)+7200; mesn l("Shaabty the Fairy"); mesq l("Thanks! Please come back in two hours, then I'll have the trousers ready."); } close; // Each time you bother her, she loses the line; L_Craft2: .@q3=getq3(LilitQuest_Shaabty); if (gettimetick(2) < .@q3) { mesn l("Shaabty the Fairy"); .@mg$=any(l("stop interrupting me while I make your trousers."), l("stop making me lose the line by talking to me.")); mesq l("Please be patient and "+.@mg$); mesc l("Remaining time: @@", FuzzyTime(.@q3)); setq3 LilitQuest_Shaabty, .@q3+rand2(1,3); } else { inventoryplace LeatherTrousers, 1; getitem LeatherTrousers, 1; getexp 0, 1000; setq3 LilitQuest_Shaabty, 0; setq1 LilitQuest_Shaabty, 4; mesn l("Shaabty the Fairy"); mesq l("Here you go. Please enjoy and thanks for making this town better to live. Maybe one day the snakes leave ^.^"); } close; ///////////////////////////////////////////////////////// OnKillSnake: .@q1=getq(LilitQuest_Shaabty); .@q2=getq2(LilitQuest_Shaabty); setq2 LilitQuest_Shaabty, .@q2+1; if (.@q1 == 1) { if (! (.@q2+1) % 10) dispbottom l("@@ @@ killed.", .@q2+1, getmonsterlink(MountainSnake)); } fix_mobkill(MountainSnake); end; OnInit: .sex = G_OTHER; .distance = 5; end; }