// TMW2/LoF scripts. // Authors: // TMW-LoF Team // Jesusalva // Description: // Dimond's Cove Chef. He'll disguise Mopox Cure Potion, and he is part from // Easter 2011 and Easter 2012 quests. Assigns the Butcher Knife Quest. 017-3,33,25,0 script Chef#dimond NPC_CHEF,{ .@q=getq(LoFQuest_ButcherKnife); showavatar NPC_CHEF; if (.@q == 1) goto L_Report; if (.@q == 0 && BaseLevel >= 34) goto L_Start; goto L_Busy; L_Busy: mesn; mesq l("I'm too busy right now to talk. Dimond's recipes are the best!"); close; L_Start: mesn; mesq l("The cooking contest is coming up, and I don't want to lose to @@... Halinarzo's cook is just THAT good.", l("Ryan")); next; mesn; mesq l("However, I still have hope. Dimond's secret recipe. Ah, but I can't get the ingredients for it..."); next; mesn; mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife)); mesq l("Are you, perhaps, interested?"); next; if (askyesno() == ASK_YES) { mes ""; mesn; mesq l("Wonderful! Just bring me 12 @@ and 4 @@. I'm counting on you!", getitemlink(SmallMushroom), getitemlink(MoubooSteak)); setq LoFQuest_ButcherKnife, 1; } close; L_Report: mesn; mesq l("Did you brought me 12 @@ and 4 @@? The @@ is waiting for you, sharp sharp!", getitemlink(SmallMushroom), getitemlink(MoubooSteak), getitemlink(ButcherKnife)); mes ""; select l("Not yet, but I'll bring them."), rif(countitem(SmallMushroom)>=12 && countitem(MoubooSteak)>=4, l("Yes, here they are.")); mes ""; if (@menu == 2) { inventoryplace ButcherKnife, 1; delitem SmallMushroom, 12; delitem MoubooSteak, 4; getitem ButcherKnife, 1; getexp 4887, 37; setq LoFQuest_ButcherKnife, 2; mesn; mesq l("Wonderful! Here, take the @@, as promised. I need to get back to cooking!", getitemlink(ButcherKnife)); } close; /* .@q=getq(TulimsharQuest_Kadiya); if ((.@q == 9) && (countitem ("MopoxCurePotion") > 0)) goto L_lace_chococake; if ((.@q == 11) && (countitem ("MopoxCurePotion") > 0)) goto L_lace_cupcake; close; L_lace_chococake: next; menu "Sorry.", L_Close, "I need your help with a sick young girl!", L_Next; L_Next: mesn; mes ""; mes "You explain Kadiya's situation to him."; mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\""; close; L_lace_cupcake: next; menu "Sorry.", L_Close, "I need your help with a sick young girl!", L_Next1; L_Next1: mesn; mes ""; mes "You explain Kadiya's situation to him."; mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\""; next; menu "No, sorry.", L_bringit, "Yes, here you are.", L_Next2; L_Next2: if (countitem ("MopoxCurePotion") < 1) goto L_bringit; mesn; mes ""; mes "He shudders as he smells the bottle."; mes "\"That is disgusting! How do you expect me to mask this?\""; mes "He ponders his own question for a moment."; next; mesn; mes ""; mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\""; next; menu "I'll go and get it.", L_Close, "Here you are!", L_Next3, "Not now.", L_Close; L_Next3: if (countitem ("GingerBreadMan") < 3) goto L_No_gingerbread; if (countitem ("Orange") < 1) goto L_No_orange; if (countitem ("MopoxCurePotion") < 1) goto L_No_Potion; if (Zeny < 500) goto L_No_Zeny; Zeny = Zeny - 500; delitem "GingerBreadMan", 3; delitem "Orange", 1; delitem "MopoxCurePotion", 1; getitem "LacedOrangeCupcake", 1; mesn; mes ""; mes "\"Good, good. This should work.\""; mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces."; next; mesn; mes ""; mes "\"Take a seat.\""; mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while."; mes "Finally, he removes the form and carefully extracts the cupcake."; next; mesn; mes ""; mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\""; close; L_No_gingerbread: mesn; mes ""; mes "\"I will need three pieces of gingerbread.\""; close; L_No_orange: mesn; mes ""; mes "\"Please bring me an orange for these cupcakes.\""; close; L_No_Zeny: mesn; mes ""; mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\""; close; L_No_Potion: mesn; mes ""; mes "\"Where did your Mopox potion go?\""; close; L_bringit: mesn; mes ""; mes "\"Bring it here when you do.\""; next; L_Close: close; */ /* XXX: Easter 2011 stuff L_JellyBean: mesn; mes ""; mes "\"I can't talk right now... I'm too busy.\""; next; mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\""; next; mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\""; menu "I would really appreciate that!", L_SetJellyBean, "Nah, I decided not to do that stupid quest.", L_Close; L_SetJellyBean: QUEST_Easter11 = 8; goto L_MakeJellyBean; L_MakeJellyBean: mesn; mes ""; mes "\"I will need you to bring me some candies.\""; mes "\"I think 15 should be enough.\""; mes "\"Sea slimes seem to have those, so try them.\""; mes "\"And because it's the holidays, I'll add in the other ingredient for free.\""; menu "I have some candies!", L_CandyCheck, "Ok, I will be back soon.", L_Close, "I changed my mind, forget about it.", L_Close; L_CandyCheck: if(countitem("Candy") < 15) goto L_EasterNotEnough; if(countitem("Candy") >= 15) goto L_EasterEnough; close; L_EasterNotEnough: mesn; mes ""; mes "\"You do not have enough candies for me to work with yet.\""; mes "\"Please go get more.\""; close; L_EasterEnough: getinventorylist; if (@inventorylist_count == 100 && countitem("Candy") > 15) goto L_EasterTooMany; if(countitem("Candy") < 15) goto L_EasterNotEnough; delitem "Candy", 15; getitem "JellyBeans", 1; QUEST_Easter11 = 9; mesn; mes ""; mes "\"You have gathered enough candies for me to make the Jelly Beans.\""; mes "He puts the candies into a pot and starts melting them."; mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans."; mes "\"Here are your Jelly Beans.\""; close; L_EasterTooMany: mesn; mes ""; mes "\"You don't have enough room for the Jelly Beans. Come back later.\""; close; L_SeeBunny: mesn; mes ""; mes "\"Oh yeah, you need to return to the Easter Bunny now.\""; next; goto L_Begin; close; */ /* XXX: Easter 2012 stuff // Really cool script, we must reintroduce it %%e L_Easter2012_Begin: mesn; mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\""; menu "Yes, he did. Why?", L_Easter2012_Continue; L_Easter2012_Continue: mesn; mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; next; mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; next; mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; next; mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\""; menu "Ok, but I want my pan back when it is done!", L_Accept_Cooking, "No way, I won't let you fill my hat with corrosive yeti saliva!", L_NoWay; L_NoWay: mesn; mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\""; close; L_Accept_Cooking: mesn; mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; menu "Ahh, just take the pan and do your thing.", L_CarryOn, "No way!", L_Close; L_CarryOn: if (countitem("PanHat") < 1) goto L_No_PanHat; delitem "PanHat", 1; QUEST_Easter12 = 7; mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; next; mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; mes "\"Hahahah! And now we wait!\""; close; L_Easter2012_Wait: if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day)) goto L_Easter2012_Result; mesn; mes "\"Be patient... The basic ingredients are not ready yet.\""; close; L_Easter2012_Result: @temp = rand(99); mesn; mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\""; menu "The good one.", L_SelectNews, "The bad one.", L_SelectNews, "Oh no, I don't even want to hear!", L_Close; L_SelectNews: if (@temp < 15) goto L_Easter2012_Lucky; if (@temp >= 15) goto L_Easter2012_Unlucky; close; L_Easter2012_Lucky: mesn; mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\""; next; mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\""; QUEST_Easter12 = 10; getitem "PickledBeets", 1; getitem "PanHat", 1; close; L_Easter2012_Unlucky: mesn; mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\""; next; menu "Nice! Now, what about my hat?", L_HatNext; L_HatNext: mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\""; next; menu "Wait, wait... Are you saying I lost my hat?", L_HatNext2; L_HatNext2: mesn; mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\""; next; menu "But... I... My hat...", L_HatNext3; L_HatNext3: mesn; mes "\"Here, take your pickled beets!\""; getitem "PickledBeets", 1; QUEST_Easter12 = 8; close; OnEaster2012Out: if (QUEST_Easter12 == 8) QUEST_Easter12 = 9; mesn; mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; menu "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; close; L_GetChefhat: if (countitem("PickledBeets") < 1) goto L_No_Pickledbeets; mesn; mes "\"Really? Well, if you are sure about that... Here is your hat!\""; delitem "PickledBeets", 1; getitem "ChefHat", 1; QUEST_Easter12 = 10; close; L_KeepBeets: mesn; mes "\"Hmm, I see that at least you are a wise person. See you later!\""; QUEST_Easter12 = 10; close; L_No_PanHat: mesn; mes "\"So? You said you have the pan, where is it?\""; close; L_No_Pickledbeets: mesn; mes "\"Hey, no pickled beets means no chef hat.\""; close; L_Easter2012Foolplayers: mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe."; close; */ OnInit: .sex=G_MALE; .distance=5; end; }