// TMW2/LoF scripts. // Authors: // TMW-LoF Team // Jesusalva // Description: // Pachua's Cousin. On LoF/TMWA he also crafted Iron Powder, Sulfur Powder, and Yellow Powder (for magic) // IMPORTANT @Saulc : DO NOT GIVE ANY EXPERIENCE ON THIS NPC. // This is sort of a bet, you know. “Go hunt Mountain Snakes”, or bet some precious // crafting material on this NPC. Two choices. The easy way is RISKY, not REWARDING. // The refund is the exact fair price, retrieved from database. The only "loss" here // is that you would rather do something else with Leather Patch but instead, you "sold" it. // If you sell items you don't get experience, so you shouldn't get any exp here either. // // This NPC could as well do Jeans Shorts, but I'm too lazy to calculate formula now. // The price is Cave Snake Skin in proportion to Jean Shorts rarity, and cost in proportion // to sell price difference. 017-1,155,162,0 script Nowhere Man NPC_KAYLO,{ mesn; mesq l("Welcome! I come from nowhere, and my family hunt Snakes. We also make fine leather items from their skin!"); next; mesn; mesq l("Next time an annoying snake refuses to drop their precious leather drops, come talk to us!"); // 160 * 1 = 160 GP vs 500 GP (340 GP) mesq l("And if you bring me 1 @@ and 440 GP, I can make a @@ for you.", getitemlink(SnakeSkin), getitemlink(LeatherPatch)); mesq l("Or I could recover the @@ for 10 @@ and the modest fee of 4400 GP.", getitemlink(SnakeSkin), getitemlink(LeatherPatch)); next; select l("Nice to know. I'll come to you when random numbers try to kill me."), rif(countitem(SnakeSkin) >= 1 && Zeny >= 440, l("I want Leather Patch")), rif(countitem(LeatherPatch) >= 10 && Zeny >= 4400, l("I want Snake Skin")); switch (@menu) { case 2: inventoryplace LeatherPatch, 1; delitem SnakeSkin, 1; Zeny=Zeny-440; getitem LeatherPatch, 1; mesn; mesq l("Many thanks!"); break; case 3: inventoryplace SnakeSkin, 1; delitem LeatherPatch, 10; Zeny=Zeny-4400; getitem SnakeSkin, 1; mesn; mesq l("Many thanks!"); break; } close; OnInit: .sex=G_MALE; .distance=5; end; } 017-1,174,169,0 script Nowhere Jeane NPC_SAMANTHA,{ mesn; // 95 * 2 = 190 GP vs 400 GP (210 GP) mesq l("If you bring me 2 @@ and 210 GP, I can make a @@ for you.", getitemlink(CaveSnakeSkin), getitemlink(JeansShorts)); mesq l("Or I can swap the @@ with a @@ - for only 2100 GP.", getitemlink(JeansShorts), getitemlink(CaveSnakeSkin)); next; select l("Nice to know. I'll come to you when random numbers try to kill me."), rif(countitem(CaveSnakeSkin) >= 2 && Zeny >= 210, l("I want it.")), rif(countitem(JeansShorts) && Zeny >= 2100, l("I don't care for equipment, gimme a snake skin.")); switch (@menu) { case 2: inventoryplace JeansShorts, 1; delitem CaveSnakeSkin, 2; Zeny=Zeny-210; getitem JeansShorts, 1; mesn; mesq l("Many thanks!"); break; case 3: inventoryplace CaveSnakeSkin, 1; delitem JeansShorts, 1; Zeny=Zeny-2100; getitem CaveSnakeSkin, 1; mesn; mesq l("Many thanks!"); break; } close; OnInit: .sex=G_FEMALE; .distance=5; end; } 017-1,143,161,0 script Nowhere Gluvine NPC_SERENA,{ mesn; // 320 * 6 = 1920 GP vs 450 GP (-) mesq l("If you bring me 6 @@ I can make a @@ for you.", getitemlink(MountainSnakeSkin), getitemlink(LeatherGloves)); mesq l("Or I can swap the @@ with a @@ - for free.", getitemlink(LeatherGloves), getitemlink(MountainSnakeSkin)); next; select l("Nice to know. I'll come to you when random numbers try to kill me."), rif(countitem(MountainSnakeSkin) >= 6, l("I want it.")), rif(countitem(LeatherGloves), l("I don't care for shorts, gimme a snake skin.")); switch (@menu) { case 2: inventoryplace LeatherGloves, 1; delitem MountainSnakeSkin, 6; getitem LeatherGloves, 1; mesn; mesq l("Many thanks!"); break; case 3: inventoryplace MountainSnakeSkin, 1; delitem LeatherGloves, 6; getitem MountainSnakeSkin, 1; mesn; mesq l("Many thanks!"); break; } close; OnInit: .sex=G_FEMALE; .distance=5; end; }