// TMW2 Script // Author: // Saulc // Description: // Laranja, orange in portuges is a orange dye seller in ship 016-1,25,24,0 script Laranja NPC_PLAYER,{ mesn; mesq l("I'm Laranja."); next; mesn; mesq l("My father lead a dye fabric, I'm in charge to sell @@ around the world.", getitemlink(OrangeDye)); next; mesn; mesq l("Would you like to buy some?"); mes ""; menu l("Yeah sure let's Trade."), -, l("Sorry another day maybe."), L_Close; closedialog; shop "Laranja"; // Not using .name$ because instance (This is yet to raise countless bugs) close; L_Close: closedialog; goodbye; close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 10); setunitdata(.@npcId, UDT_HAIRCOLOR, 9); .sex = G_FEMALE; .distance = 4; tradertype(NST_MARKET); sellitem OrangeDye, -1, 3; end; OnInstanceInit: .@npcId = getnpcid(0, instance_npcname(.name$)); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 10); setunitdata(.@npcId, UDT_HAIRCOLOR, 9); end; OnClock2000: restoreshopitem OrangeDye, -1, 3; end; }