// TMW2 scripts. // Authors: // Jesusalva // Description: // Temporary, placeholder. 016-1,19,29,0 script Captain NPC_NARD,{ .@price=1000; if (BaseLevel < 20) goto L_TooWeak; mesn; mesq l("Hi @@.", strcharinfo(0)); next; mesq l("You are currently at @@.", LOCATION$); mes ""; menu rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns, rif(LOCATION$ != "Nival", l("To Nivalis.")), L_TNival, l("No, I'll save my money."), -; close; ///// ---------- Tulimshar ---------- L_TTulim: .@x=reputation("Tulim"); if (.@x >= 14) .@price-=950; else if (.@x >= 12) .@price-=750; else if (.@x >= 10) .@price-=600; else if (.@x >= 8) .@price-=400; else if (.@x >= 6) .@price-=250; else if (.@x >= 4) .@price-=175; else if (.@x >= 2) .@price-=100; mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Tulim"; @timer_navio_running = 1; mes ""; mesn; mesq l("Tulimshar, right? The oldest human city-state!"); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------- Hurnscald ---------- L_THurns: .@x=reputation("Hurns"); if (.@x >= 5) .@price-=950; else if (.@x >= 4) .@price-=800; else if (.@x >= 3) .@price-=600; else if (.@x >= 2) .@price-=400; else if (.@x >= 1) .@price-=200; mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Hurns"; mes ""; mesn; mesq l("Hurnscald? Small farming towns are always nice to visit."); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------- Nivalis ---------- L_TNival: .@x=reputation("Nival"); if (!$NIVALIS_LIBDATE) .@price=1; // zero could cause weird bugs else if (.@x >= 2) .@price-=950; else if (.@x >= 1) .@price-=550; mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mesc l("WARNING: As of r7.2 \"Frozen Jesusalva\", there's currently no ship route to carry you back."), 1; mesc l("Continue at your own risk."), 1; mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Nival"; mes ""; mesn; mesq l("Nivalis? It's frozen during the whole year! I hope you have good ice gear and a high level..."); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------------- Core Utils L_TooWeak: mesn; mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."); close; L_DoWarp: addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; @timer_navio_running = 1; warp "016-6", 40, 32; // 10% base chance of Pirate Attack! // Each level INCREASES this in 0.1%. // So for a level 40 player, chances are 14%. if (rand(1, 10000) < 1000+(BaseLevel*10)) addtimer rand(3000,6000), "#MarineShipAttack::OnEvent"; end; OnInit: .sex = G_MALE; .distance = 5; end; OnInterIfInit: // Tulim Instance .TULIM_INSTID = instance_create("016-1@TulimInst", 0, IOT_NONE); instance_attachmap("016-1", .TULIM_INSTID, 0, "016-1@Tulim"); instance_set_timeout(1000000, 1000000, .TULIM_INSTID); instance_init(.TULIM_INSTID); // Hurns Instance .HURNS_INSTID = instance_create("016-1@HurnsInst", 0, IOT_NONE); instance_attachmap("016-1", .HURNS_INSTID, 0, "016-1@Hurns"); instance_set_timeout(1000000, 1000000, .HURNS_INSTID); instance_init(.HURNS_INSTID); // Nivalis Instance .NIVAL_INSTID = instance_create("016-1@NivalInst", 0, IOT_NONE); instance_attachmap("016-1", .NIVAL_INSTID, 0, "016-1@Nival"); instance_set_timeout(1000000, 1000000, .NIVAL_INSTID); instance_init(.NIVAL_INSTID); end; }