// TMW2 scripts. // Authors: // Jesusalva // Description: // Temporary, placeholder. 016-1,19,29,0 script Captain NPC_NARD,{ .@price=410; if (BaseLevel < 20 && !REBIRTH && !countitem(MirrorLakeArmor)) goto L_TooWeak; mesn; mesq l("Hi @@.", strcharinfo(0)); next; mesq l("You are currently at @@.", LOCATION$); mesc l("Note: Onboard, Destructive, Fire, and AoE Magic are NOT allowed."); mes ""; menu rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns, rif(LOCATION$ != "Nival", l("To Nivalis.")), L_TNival, l("No, I'll save my money."), -; close; ///// ---------- Tulimshar ---------- L_TTulim: .@x=(reputation("Tulim")+reputation(LOCATION$))/2; if (.@x >= 50) .@x+=10; .@price-=min(400, (.@x/10)*40); mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Tulim"; @timer_navio_running = 1; mes ""; mesn; mesq l("Tulimshar, right? The oldest human city-state!"); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------- Hurnscald ---------- L_THurns: .@x=(reputation("Hurns")+reputation(LOCATION$))/2; if (.@x >= 50) .@x+=10; .@price-=min(400, (.@x/10)*40); mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Hurns"; mes ""; mesn; mesq l("Hurnscald? Small farming towns are always nice to visit."); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------- Nivalis ---------- L_TNival: .@x=(reputation("Nival")+reputation(LOCATION$))/2; if (.@x >= 50) .@x+=10; .@price-=min(400, (.@x/10)*40); // Nivalis Liberation Day. Zero could cause weird bugs. if (!$NIVALIS_LIBDATE) .@price=1; // Maybe this destination is NOT AVAILABLE if (!$NLIB_DAY && !$NIVALIS_LIBDATE) { mesn; mesq l("I would love to, but the Monster King laid siege there."); mesc l("A Game Master is required to begin the Liberation Day."), 1; close; } mes ""; mesn; mesq l("It'll cost you @@ GP.", .@price); mes ""; if (Zeny < .@price) { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); close; } if (askyesno() != ASK_YES) close; Zeny=Zeny-.@price; PC_DEST$="Nival"; mes ""; mesn; mesq l("Nivalis? It's frozen during the whole year! I hope you have good ice gear and a high level..."); next; mesq l("I was planning to go there soon, anyway. All aboard!"); close2; goto L_DoWarp; ///// ---------------- Core Utils L_TooWeak: mesn; mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."); close; L_DoWarp: addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent"; @timer_navio_running = 1; warp "016-6", 40, 32; // 10% base chance of Pirate Attack! // Each level INCREASES this in 0.1%. // So for a level 40 player, chances are 14%. if (rand(1, 10000) < 1000+(BaseLevel*10)) addtimer rand(3000,6000), "#MarineShipAttack::OnEvent"; end; OnInit: .sex = G_MALE; .distance = 5; end; }