// TMW2 scripts. // Author: // Jesusalva // Description: // PUZZLES and TRAPS submodule - Sagratha's Cave Boss Room - 015-8-1 // Exit area 015-8-1,50,79,0 script #Exit01581 NPC_HIDDEN,1,0,{ end; OnTouch: .@q=getq(HurnscaldQuest_Sagratha); // Cheater Detected if (!MAGIC_LVL || .@q < 5) { setq HurnscaldQuest_Sagratha, 0, 0, 0; sc_end SC_CASH_PLUSEXP; sc_end SC_OVERLAPEXPUP; sc_start SC_OVERLAPEXPUP, 300000, -20; warp "Save", 0, 0; end; } if (.@q == 5) { dispbottom l("You are NOT allowed to leave here!"); } else { warp "015-8", 94, 21; } end; } 015-8-1,0,0,0 script #SaggyBossTrap01 NPC_TRAP,0,0,{ end; OnTouchNPC: OnTouch: // instance_id() SteelTrap(rand2(10, 40), 5, any(0,0,0,1)); end; OnTimer10000: stopnpctimer; setnpctimer 0; setnpcdisplay .name$, NPC_TRAP; end; OnInstanceInit: .@x=rand(20,80); .@y=rand(20,80); movenpc instance_npcname(.name$), .@x, .@y; // It's on a wall, let's remove it if (!checkcell(instance_mapname("015-8-1"), .@x, .@y, cell_chkpass)) { disablenpc instance_npcname(.name$); } end; OnInit: disablenpc .name$; end; } // Create more traps. (They can be on walls so amount is random >.<) 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP,0,0 015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP,0,0 // twelve traps should be enough