// TMW2 scripts. // Authors: // Jesusalva // Description: // Sagratha Quest (field 3) 015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{ // Not in instance, we don't care. if (instance_id() < 0) end; if (!.SAGRATHA) dispbottom l("I cannot read the signs from this far away."); if (@swin) goto OnSW06; end; // There is no instance init OnBegin: .@m$=getmap(); .@n$=instance_npcname(.name$); .PLAYERID=getcharid(3); // PCBLOCK_HARD = PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE setpcblock(PCBLOCK_HARD, true); setq3 HurnscaldQuest_Sagratha, 1; // Setup boss units .SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, .@n$+"::OnSagrathaDie", Size_Medium, 2); .BOSS=monster(.@m$, 47, 40, l("Masked Assassin"), HoodedAssassin, 1, .@n$+"::OnSagrathaWin"); unitstop(.SAGRATHA); unitstop(.BOSS); sc_start(SC_STUN, 9000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .SAGRATHA); sc_start(SC_STUN, 9000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .BOSS); // FIXME: Seems like this is an "unsafe command" in 4144's opinion // Prevent players from engaging Sagratha and allies clientcommand "addignoreattack Sagratha"; clientcommand "addignoreattack "+l(strmobinfo(1, Mouboo)); clientcommand "addignoreattack "+l(strmobinfo(1, ForestMushroom)); clientcommand "addignoreattack "+strmobinfo(1, Mouboo); clientcommand "addignoreattack "+strmobinfo(1, ForestMushroom); unittalk(.SAGRATHA, l("What are you doing here, @@!", get_race())); addtimer(2000, .@n$+"::OnS02"); end; OnS02: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("I don't need help!")); unittalk(.BOSS, l("Die already!")); addtimer(3000, .@n$+"::OnS03"); end; OnS03: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("If you don't want to die, fight!")); unittalk(.BOSS, lg("Murder her too!", "Murder him too!")); addtimer(3000, .@n$+"::OnS04"); end; OnS04: .@m$=getmap(); .@n$=instance_npcname(.name$); // Assassin's Army areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, HoodedNinja), HoodedNinja, 2, .@n$+"::OnError"; areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Assassin), Assassin, 4, .@n$+"::OnError"; // Sagratha's Army areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Mouboo), Mouboo, 5, .@n$+"::OnError", Size_Medium, 2; areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, ForestMushroom), ForestMushroom, 2, .@n$+"::OnError", Size_Medium, 2; // Heal them because you should not be fighting (yet). setunitdata(.BOSS, UDT_HP, getunitdata(.BOSS, UDT_MAXHP)); setunitdata(.SAGRATHA, UDT_HP, getunitdata(.SAGRATHA, UDT_MAXHP)); unitstop(.SAGRATHA); unitstop(.BOSS); // Objective announce mapannounce(.@m$, "##2"+l("Victory Conditions: Protect Sagratha!"), 0); mapannounce(.@m$, "##2"+l("Victory Conditions: Defeat the assassin!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Your death!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Time run out!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Sagratha gets killed!"), 0); // Status cleanup // PCBLOCK_HARD = PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE setpcblock(PCBLOCK_HARD, false); // TODO: After x time, reinforcements on both sides // BOSS: “Kill 'em all!” // SAGGY: “Beings of florest, come to my aid and protect me!” addtimer(20000, .@n$+"::OnW01"); end; OnW01: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.BOSS, l("Kill 'em all!")); unittalk(.SAGRATHA, l("It's an ambush!")); monster .@m$, 39, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1, .@n$+"::OnError"; monster .@m$, 60, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1, .@n$+"::OnError"; monster .@m$, 39, 54, strmobinfo(1, Assassin), Assassin, 1, .@n$+"::OnError"; monster .@m$, 60, 54, strmobinfo(1, Assassin), Assassin, 1, .@n$+"::OnError"; addtimer(rand(10000,15000), .@n$+"::OnW02"); end; OnW02: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("Mouboos, come to my aid and protect me!")); monster .@m$, 46, 59, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 44, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 49, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; addtimer(30000, .@n$+"::OnW03"); end; OnW03: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("Do not think you can defeat me yet!")); unittalk(.BOSS, l("You'll all die here!")); monster .@m$, 49, 34, strmobinfo(1, ForestMushroom), ForestMushroom, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 47, 36, strmobinfo(1, Assassin), Assassin, 1, .@n$+"::OnError"; monster .@m$, 52, 36, strmobinfo(1, Assassin), Assassin, 1, .@n$+"::OnError"; addtimer(20000, .@n$+"::OnW04"); end; OnW04: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("It's far from over! You cannot defeat me!")); monster .@m$, 46, 59, strmobinfo(1, Wolvern), Wolvern, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 44, 61, strmobinfo(1, ForestMushroom), ForestMushroom, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 49, 61, strmobinfo(1, PoisonSpikyMushroom), PoisonSpikyMushroom, 1, .@n$+"::OnError", Size_Medium, 2; end; // Assassin, HoodedNinja, HoodedAssassin (boss) // Mouboo, ForestMushroom, Fluffy, Sagratha (boss) OnSagrathaDie: .@n$=instance_npcname(.name$); addtimer(70, .@n$+"::OnSagrathaReallyDie", .PLAYERID); end; OnSagrathaReallyDie: .@m$=getmap(); .@n$=instance_npcname(.name$); deltimer(.@n$+"::OnW01"); deltimer(.@n$+"::OnW02"); deltimer(.@n$+"::OnW03"); killmonster(.@m$, .@n$+"::OnError"); unitkill(.BOSS); mapannounce(.@m$, "##2"+l("You lose!"), 0); dispbottom l("You failed to protect Sagratha..."); // and will need to start the quest again..."); setq1 HurnscaldQuest_Sagratha, 3; setq3 HurnscaldQuest_Sagratha, 0; die(); end; OnSagrathaWin: .@n$=instance_npcname(.name$); addtimer(70, .@n$+"::OnSagrathaReallyWin", .PLAYERID); @swin=true; end; OnSagrathaReallyWin: .@m$=getmap(); .@n$=instance_npcname(.name$); @swin=true; if (ispcdead()) end; deltimer(.@n$+"::OnW01"); deltimer(.@n$+"::OnW02"); deltimer(.@n$+"::OnW03"); killmonster(.@m$, .@n$+"::OnError"); mapannounce(.@m$, "##2"+l("You win!"), 0); mapannounce(.@m$, "##2"+l("You must go talk with the Obelisk!"), 0); npctalk l("YOU WHO DEFILE THIS PLACE..."); // How does she even knows your name? unittalk(.SAGRATHA, l("@@, watch out! The obelisk - it is talking!", strcharinfo(0))); unitstop(.SAGRATHA); addtimer(300, .@n$+"::OnSW01"); end; OnSW01: .@m$=getmap(); .@n$=instance_npcname(.name$); unitwalk(.SAGRATHA, 50, 39); addtimer(2000, .@n$+"::OnSW02"); end; OnSW02: .@m$=getmap(); .@n$=instance_npcname(.name$); npctalk l("YOU WHO DEFILE THIS PLACE..."); addtimer(2000, .@n$+"::OnSW03"); end; OnSW03: .@m$=getmap(); .@n$=instance_npcname(.name$); // Perhaps “Cursed” instead of “Sacred”? npctalk l("THIS IS THE MOUBOOTAUR TEMPLE RUINS... THIS PLACE IS SACRED..."); addtimer(3000, .@n$+"::OnSW04"); end; OnSW04: .@m$=getmap(); .@n$=instance_npcname(.name$); npctalk l("THE BLOOD HERE SPILLED TODAY... ONLY ENRAGES HIM MORE..."); unittalk(.SAGRATHA, l("Yikes, the Moubootaur!")); addtimer(3000, .@n$+"::OnSW05"); end; OnSW05: .@m$=getmap(); .@n$=instance_npcname(.name$); npctalk l("LEAVE NOW... BEFORE IT BECOMES TOO LATE...."); addtimer(3000, .@n$+"::OnSW06"); end; OnSW06: .@m$=getmap(); .@n$=instance_npcname(.name$); if (getq(HurnscaldQuest_Sagratha) != 5) end; mesn l("Sagratha"); mesq l("@@, we should leave here now.", strcharinfo(0)); next; select l("What is the Moubootaur?"), l("I came here to ask for help with curses."), l("WHAT IN THE NAME OF THE FREAKING PENGUIN WAS THAT?!"); mes ""; mesn l("Sagratha"); mesq l("That's none of your bussiness! We should leave here NOW!"); next; mesn l("Sagratha"); mesq l("You can tell me the details about why you're here on the way out..."); next; mesn l("Sagratha"); mesq l("But for now, we must NOT enrage the Moubootaur!!"); next; @swin=false; setq HurnscaldQuest_Sagratha, 6, 0, 0; warp "014-5", 122, 139; clear; mesc l(".:: Victory ::."), 3; mesc l("You successfully completed Sagratha's Campaign."), 3; close; OnError: end; OnInit: .SAGRATHA=0; end; } // Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene 015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{ end; OnTouch: if (instance_id() < 0) end; if (!getq3(HurnscaldQuest_Sagratha)) { .@in=getq2(HurnscaldQuest_Sagratha); doevent(instance_npcname("#SaggyDungeonCore", .@in)+"::OnBegin"); } end; OnInit: .distance=0; end; }