// TMW2 scripts. // Authors: // Jesusalva // Description: // Sagratha Quest (field 3) 015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{ // Not in instance, we don't care. if (instance_id() < 0) end; end; // There is no instance init OnBegin: .@m$=getmap(); .@in=getq2(HurnscaldQuest_Sagratha); //debugmes "Initialized - Inst ID %d", .@in; //debugmes "Map %s.gat - NPC Name %s", .@m$, .name$; //debugmes "NPC UUID %s (%s)", instance_npcname(.name$), instance_npcname(.name$, .@in); setq3 HurnscaldQuest_Sagratha, 1; // We're in an instance, ofc. Here we still have player attached. //npctalk3 l("Open your eyes!"); //npctalk("Sagratha: Open your eyes!", instance_npcname(.name$, .@in), false); //npctalk("Sagratha: Open your eyes!"); mapannounce(.@m$, l("Sagratha: Open your eyes!"), 0); .SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2); unittalk(.SAGRATHA, l("Open your eyes!")); monster .@m$, 49, 45, "Real Monster", RedSlime, 1; // max AI id 4. You are in 49,39 monster .@m$, 49, 41, "AI Tx", RedSlime, 1, instance_npcname(.name$)+"::OnError", Size_Medium, 2; monster .@m$, 51, 41, "AI Xt", RedSlime, 1, instance_npcname(.name$)+"::OnError", Size_Medium, 2; addtimer(5000, instance_npcname(.name$)+"::OnError"); end; // Assassin, HoodedNinja, HoodedAssassin (boss) // Mouboo, ForestMushroom, Fluffy, Sagratha (boss) OnError: unittalk(.SAGRATHA, l("Watch out!")); debugmes "Error"; npctalk "Error"; end; OnInit: .SAGRATHA=0; end; } // Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene 015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{ end; OnTouch: if (instance_id() < 0) end; if (!getq3(HurnscaldQuest_Sagratha)) { .@in=getq2(HurnscaldQuest_Sagratha); doevent(instance_npcname("#SaggyDungeonCore", .@in)+"::OnBegin"); } end; OnInit: .distance=0; end; }