// TMW2 scripts. // Authors: // Jesusalva // Description: // Sagratha Quest (field 3) 015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{ // Not in instance, we don't care. if (instance_id() < 0) end; end; // There is no instance init OnBegin: .@m$=getmap(); .@n$=instance_npcname(.name$); // 255 = PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE setpcblock(255, true); setq3 HurnscaldQuest_Sagratha, 1; // Setup boss units .SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, .@n$+"::OnSagrathaDie", Size_Medium, 2); .BOSS=monster(.@m$, 52, 40, l("Masked Assassin"), HoodedAssassin, 1, .@n$+"::OnSagrathaWin"); unitstop(.SAGRATHA); unitstop(.BOSS); unittalk(.SAGRATHA, l("What are you doing here, @@!", get_race())); addtimer(1000, .@n$+"::OnS02"); end; OnS02: .@m$=getmap(); .@n$=instance_npcname(.name$); unitstop(.SAGRATHA); unitstop(.BOSS); unittalk(.SAGRATHA, l("I don't need help!")); unittalk(.BOSS, l("Die already!")); addtimer(1500, .@n$+"::OnS03"); end; OnS03: .@m$=getmap(); .@n$=instance_npcname(.name$); unitstop(.SAGRATHA); unitstop(.BOSS); unittalk(.SAGRATHA, l("If you don't want to die, fight!")); unittalk(.BOSS, lg("Murder her too!", "Murder him too!")); addtimer(1500, .@n$+"::OnS04"); end; OnS04: .@m$=getmap(); .@n$=instance_npcname(.name$); // Assassin's Army areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, HoodedNinja), HoodedNinja, 4; areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Assassin), Assassin, 7; // Sagratha's Army areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Mouboo), Mouboo, 2, .@n$+"::OnError", Size_Medium, 2; areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, ForestMushroom), ForestMushroom, 2, .@n$+"::OnError", Size_Medium, 2; // Heal them because you should not be fighting (yet). setunitdata(.BOSS, UDT_HP, getunitdata(.BOSS, UDT_MAXHP)); setunitdata(.SAGRATHA, UDT_HP, getunitdata(.SAGRATHA, UDT_MAXHP)); unitstop(.SAGRATHA); unitstop(.BOSS); // Objective announce mapannounce(.@m$, "##2"+l("Victory Conditions: Defeat the assassin!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Your death!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Time run out!"), 0); mapannounce(.@m$, "##1"+l("Defeat Conditions: Sagratha gets killed!"), 0); // Status cleanup // 255 = PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE setpcblock(255, false); // TODO: After x time, reinforcements on both sides // BOSS: “Kill 'em all!” // SAGGY: “Beings of florest, come to my aid and protect me!” addtimer(20000, .@n$+"::OnW01"); end; OnW01: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.BOSS, l("Kill 'em all!")); monster .@m$, 39, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1; monster .@m$, 60, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1; monster .@m$, 39, 54, strmobinfo(1, Assassin), Assassin, 1; monster .@m$, 60, 54, strmobinfo(1, Assassin), Assassin, 1; addtimer(rand(10000,15000), .@n$+"::OnW02"); end; OnW02: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("Mouboos, come to my aid and protect me!")); monster .@m$, 46, 59, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 44, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 49, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; addtimer(30000, .@n$+"::OnW03"); end; OnW03: .@m$=getmap(); .@n$=instance_npcname(.name$); unittalk(.SAGRATHA, l("Do not think you can defeat me yet!")); unittalk(.BOSS, l("You'll all die here!")); monster .@m$, 49, 34, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2; monster .@m$, 47, 36, strmobinfo(1, Assassin), Assassin, 1; monster .@m$, 52, 36, strmobinfo(1, Assassin), Assassin, 1; end; // Assassin, HoodedNinja, HoodedAssassin (boss) // Mouboo, ForestMushroom, Fluffy, Sagratha (boss) OnSagrathaDie: .@m$=getmap(); .@n$=instance_npcname(.name$); deltimer(.@n$+"::OnW01"); deltimer(.@n$+"::OnW02"); deltimer(.@n$+"::OnW03"); npctalk "Defeat!"; dispbottom l("You failed to protect Sagratha..."); // and will need to start the quest again..."); setq1 HurnscaldQuest_Sagratha, 3; setq3 HurnscaldQuest_Sagratha, 0; percentheal -100, -100; end; OnSagrathaWin: .@m$=getmap(); .@n$=instance_npcname(.name$); deltimer(.@n$+"::OnW01"); deltimer(.@n$+"::OnW02"); deltimer(.@n$+"::OnW03"); npctalk "Victory!"; unittalk(.SAGRATHA, "ERROR, could not open dialog"); mapannounce(.@m$, "##2"+l("You win!"), 0); end; OnError: end; OnInit: .SAGRATHA=0; end; } // Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene 015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{ end; OnTouch: if (instance_id() < 0) end; if (!getq3(HurnscaldQuest_Sagratha)) { .@in=getq2(HurnscaldQuest_Sagratha); doevent(instance_npcname("#SaggyDungeonCore", .@in)+"::OnBegin"); } end; OnInit: .distance=0; end; }