// TMW2 scripts. // Authors: // Jesusalva // Description: // Gemini Sisters Quest - Valia Gemini. The quest can be resumed within 4 hours. 034-1 mapflag zone MMO 034-2 mapflag zone MMO 034-3 mapflag zone MMO 034-4 mapflag zone MMO // Check if you can do this action or not (hero) function script GeminiCheck { .@st = getarg(0, 0); if (getq(General_Narrator) < 16 || @mystatus < .@st) { warp "Save", 0, 0; dispbottom l("You don't feel so well... And then, you're dead."); die(); end; } return; } // You killed a mob function script GeminiKill { if (!compare(getmap(), "val")) end; .@p=getcharid(1); switch ($@VALIA_STATUS[.@p]) { case 2: // Looking for a runestone if (killedrid == GreenSlime) { if (!rand2(40) || $@GM_OVERRIDE) { getexp 8132, 657; dispbottom l("You found the Runestone! You gave it to the party leader."); $@VALIA_STATUS[.@p] = 3; } } break; case 4: // Desert unlocked, but no clue on what to do case 5: // Desert unlocked, cutscene over debugmes "Killedrid = %d = Cave Snake = %d", killedrid, CaveSnake; if (killedrid == CaveSnake) { if (!rand2(4) && countitem(SealedSoul) < 10) { getitem SealedSoul, 1; areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin"); } } break; case 6: // Just entered the Den break; case 7: // Just got stunned break; // Forest -> Desert -> Bandit Cave -> Island -> Fake showdown -> Storage -> Showdown -> Chest, Lore and Exit -> Wumpus' Trap -> End } return; } // Valia Gemini 014-2-2,36,22,0 script Valia NPC_RED_WIZARD_F,{ GeminiCheck(); .@q = getq(HurnscaldQuest_Gemini); .@t = getq3(HurnscaldQuest_Gemini); mesn; mesq l("Greetings, adventurer. I am Valia Gemini, owner of this abode."); // If your level is too low (just reborn), it could break scripts // So close dialog here. if (BaseLevel < 30) close; next; if (getcharid(1) >= 1) { if (($@VALIA_STATUS[getcharid(1)] >= 16) && (gettimetick(2) < (.@t + 14400))) { mesn; mesq l("You are welcome here, but don't overstay your welcome and leave as soon as possible."); mesc l("Please wait %s before trying again.", FuzzyTime(.@t + 14400)); close; } } mesn; mesq l("I usually don't let anyone in, but I had to make an exception for the likes of you."); next; mesn; mesq l("You see, I have a sister. Luvia Gemini. Very talented, but unfortunately, not enough to prevent being captured and brainwashed by Isbamuth."); next; mesn; mesq l("I am sure you already fought him. And survived, too, apparently. Help her, and I will reward your efforts appropriately."); next; mesn; mesq l("You can bring up to %d other friends with you, but they must be on the same party and map as you and you must be the party leader.", ($EVENT$ == "Gemini" ? 5 : 3)); if (gettimetick(2) < (.@t + 14400)) mesc l("The previous attempt will be resumed."), 1; next; select l("I'm not interested, sorry."), l("Why don't you go yourself?"), l("Alright, I will help."); mes ""; switch (@menu) { case 1: close; case 2: mesn; mesq l("Because Isbamuth is tracking me? It would be pointless if he noticed. If you can't even understand this, maybe I overestimated you, after all..."); close; } // You accepted the quest mesn; // ...But you lack a party if (getcharid(1) <= 0) { mesq l("You don't have a party. You're useless to me."); tutmes l("You can make a party of 1 if you want to do it alone. This, however, is NOT ADVISED."), "Protip", false; close; } // ...But you are not the leader if (strcharinfo(0) != getpartyleader(getcharid(1))) { mesq l("Bring me %s or make your own party if you want to help me.", getpartyleader(getcharid(1))); close; } // ...But the party is too large getpartymember(getcharid(1)); .@count = $@partymembercount; // The amount varies based on the season if (.@count > ($EVENT$ == "Gemini" ? 6 : 4)) { mesq l("Your party is too big. Discretion is a key if we want to succeed."); close; } // Alright. mesq l("Good. I hope you have stocked everything. The time limit is 4 hours."); // Only first attempt is free - all others are charged if ($EVENT$ != "Gemini" || ($EVENT$ == "Gemini" && GEMINI_DAY == gettime(5))) { if (getq(HurnscaldQuest_Gemini) && !is_gm()) { next; mesn; mesq l("Actually, I need help with reagents this time. Bring me a %s and a %s and I'll gladly warp you... again.", getitemlink(GemPowder), getitemlink(EverburnPowder)); if (!countitem(GemPowder) || !countitem(EverburnPowder)) close; next; } } mesc l("Are you and your party ready?"), 1; if (askyesno() != ASK_YES) close; // Not eligible for free lunch if ($EVENT$ != "Gemini" || ($EVENT$ == "Gemini" && GEMINI_DAY == gettime(5))) { if (getq(HurnscaldQuest_Gemini) && !is_gm()) { delitem GemPowder, 1; delitem EverburnPowder, 1; } } else if ($EVENT$ == "Gemini") { GEMINI_DAY = gettime(5); } // Handle first attempt clear; mesn; mesq l("Good. Here, take this key and hide it. I will quickly brief you:"); mes ""; mesc l(".:: GEMINI ASSASSINS QUEST ::."), 3; mesc l("Recommended Level: %d+", 85); mes ""; mes l("- The goal is to rescue Luvia from Isabamuth. She has been ##Bbrainwashed##b."); mes l("- Luvia is a powerful mage and Isbamuth is watching, so teleporting directly would be risky."); mes l("- Instead, the party will be teleported ##Bto a forest.##b"); mes l("- Find a path to the island where she is hiding herself!"); if (!getq(HurnscaldQuest_Gemini)) mesc l("- If you fail, you'll need to pay me ingredients to try again!"), 1; mes ""; mesc l("Good luck!"); next; closeclientdialog; compareandsetq HurnscaldQuest_Gemini, 0, 1; setq3 HurnscaldQuest_Gemini, gettimetick(2); // Create instance .@p=getcharid(1); .@inst = instance_create("Gemini "+.@p, .@p, IOT_PARTY); // If it worked then setup if (.@inst >= 0) { // Attach maps instance_attachmap("034-1", .@inst, false, "val1@"+.@p); instance_attachmap("034-2", .@inst, false, "val2@"+.@p); instance_attachmap("034-3", .@inst, false, "val3@"+.@p); instance_attachmap("034-4", .@inst, false, "val4@"+.@p); // Save the instance ID $@VALIA_STATUS[.@p]=0; $@VALIA_INST[.@p]=.@inst; $@VALIA_MAP$[.@p]=""; } // Instance lasts 4 hours - your time limit instance_set_timeout(14400, 14400, $@VALIA_INST[.@p]); // Do we need to initialize or are we just restarting? if (.@inst >= 0) instance_init(.@inst); // Warp everyone and add timers partytimer("014-2-2", 10, "#Gemini::OnCoreInit", getcharid(1)); sleep2(100); warpparty("val1@"+.@p, 24, 24, getcharid(1), "014-2-2", true); close; // Macros OnGSlime: fix_mobkill(GreenSlime); .@p = getcharid(1); areamonster("val1@"+.@p, 20, 20, 60, 60, strmobinfo(1, GreenSlime), GreenSlime, 1, "Valia::OnGSlime"); end; OnLHead: fix_mobkill(LogHead); .@p = getcharid(1); areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, LogHead), LogHead, 1, "Valia::OnLHead"); end; OnFShroom: fix_mobkill(ForestMushroom); .@p = getcharid(1); areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, ForestMushroom), ForestMushroom, 1, "Valia::OnFShroom"); end; OnRShroom: fix_mobkill(RedMushroom); .@p = getcharid(1); areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, RedMushroom), RedMushroom, 1, "Valia::OnRShroom"); end; /////////////////////////////////// OnCSnake: fix_mobkill(CaveSnake); .@p = getcharid(1); areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, CaveSnake), CaveSnake, 1, "Valia::OnCSnake"); end; OnMGoblin: fix_mobkill(MagicGoblin); .@p = getcharid(1); if (mobcount("val1@"+.@p, "Valia::OnMGoblin") > getmapusers("val1@"+.@p) * 50) end; // Spawn a high precision one .@mg=areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin"); setunitdata(.@mg, UDT_HIT, 42 + mobcount("val1@"+.@p, "Valia::OnMGoblin") * 2); // And randomly spawn another (33% chance) if (!rand2(3)) areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin"); end; /////////////////////////////////// OnKey1: .@p = getcharid(1); @tmp+=1; sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming .@mob=monster("val2@"+.@p, 57, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey1"); // This should wipe the monster experience value setunitdata(.@mob, UDT_LEVEL, 1); if (countitem(Lockpicks) || @lockpicks || rand2(3)) end; getitem Lockpicks, 1; @lockpicks=true; end; OnKey2: .@p = getcharid(1); @tmp+=1; sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming .@mob=monster("val2@"+.@p, 61, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey2"); // This should wipe the monster experience value setunitdata(.@mob, UDT_LEVEL, 1); if (countitem(Lockpicks) || @lockpicks || rand2(3)) end; getitem Lockpicks, 1; @lockpicks=true; end; OnKey3: .@p = getcharid(1); @tmp+=1; sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming .@mob=monster("val2@"+.@p, 66, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey3"); // This should wipe the monster experience value setunitdata(.@mob, UDT_LEVEL, 1); if (countitem(Lockpicks) || @lockpicks || rand2(3)) end; getitem Lockpicks, 1; @lockpicks=true; end; OnLord: .@p = getcharid(1); if (!mobcount("val2@"+.@p, "Valia::OnLord")) { $@VALIA_STATUS[.@p] = 8; Zeny+=15000; dispbottom l("This lord dropped a key and a stash of gold!"); } end; OnInit: .distance=4; end; }