// TMW2 Script // Author: // Jesusalva // Personality Traits: // Bitter-sweet, resentful, lovely // Description: // Former Town's Mayor Daughter. // Have a grudge against current mayor. // Her father was banished from the town after the famine and the Monster Attack (Siege) // TODO: Remember to use disablenpc() and enablenpc() to keep consistency with Hurns Liberation Day // A new mayor was elected, which was her family political enemy. She misses her father, // which she doesn't knows where he is because the banishment. Main storyline unlocks // this side quest, but the main storyline keeps going forward regardless of that. // NOTE: Here, 'main storyline' is character story, do not mistake with world main storyline. 012-7,52,58,0 script Airlia NPC_ELF_F,{ .@q1=getq(HurnscaldQuest_Farmers); .@n = getq(General_Narrator); if (strcharinfo(0) == $MOST_HEROIC$) npctalk3 l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$); if (.@q1 == 4) goto L_Letter; if (.@n == 4) goto L_Mayor; mesn; mesq l("Oh, a visitor. Welcome to the city hall. Please, enjoy your stay."); close; // Hurnscald Farmers Quest L_Letter: mesn; mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you."); next; mesn; mesq l("We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves."); next; mesn; mesq l("Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you.", getitemlink(Scythe)); inventoryplace Scythe, 1; setq HurnscaldQuest_Farmers, 5; getitem Scythe, 1; getexp 0, 100; close; // Main Storyline & Airlia Quest L_Mayor: mesn strcharinfo(0); mesq l("Hello! Could I see the Mayor?"); next; mesn; mesq l("Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?"); next; mesn; mesq l("Anyway, he is not available at the moment. Try your luck again later."); close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, Earmuffs); setunitdata(.@npcId, UDT_HEADMIDDLE, RedknightArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, Boots); setunitdata(.@npcId, UDT_WEAPON, CottonSkirt); setunitdata(.@npcId, UDT_HAIRSTYLE, 20); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); .sex = G_FEMALE; .distance = 5; end; }